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hot-step-cpp-ROCm/engine/vendor/vst3sdk/vstgui4/vstgui/plugin-bindings/plugguieditor.cpp
T
2026-08-16 18:24:52 +07:00

79 lines
1.9 KiB
C++

// This file is part of VSTGUI. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this
// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
#ifndef __plugguieditor__
#include "plugguieditor.h"
#endif
#if WINDOWS
#include <windows.h>
#include <ole2.h>
#endif
namespace VSTGUI {
//-----------------------------------------------------------------------------
// PluginGUIEditor Implementation
//-----------------------------------------------------------------------------
/*! @class PluginGUIEditor
This is the same as the AEffGUIEditor class except that this one allows
the VSTGUI lib to build without VST dependencies.
*/
PluginGUIEditor::PluginGUIEditor (void *pEffect)
: effect (pEffect)
{
systemWindow = nullptr;
#if WINDOWS
OleInitialize (nullptr);
#endif
}
//-----------------------------------------------------------------------------
PluginGUIEditor::~PluginGUIEditor ()
{
#if WINDOWS
OleUninitialize ();
#endif
}
//-----------------------------------------------------------------------------
bool PluginGUIEditor::open (void *ptr)
{
systemWindow = ptr;
return true;
}
//-----------------------------------------------------------------------------
void PluginGUIEditor::idle ()
{
if (frame)
frame->idle ();
}
//-----------------------------------------------------------------------------
int32_t PluginGUIEditor::knobMode = kCircularMode;
//-----------------------------------------------------------------------------
int32_t PluginGUIEditor::setKnobMode (int32_t val)
{
PluginGUIEditor::knobMode = val;
return 1;
}
//-----------------------------------------------------------------------------
void PluginGUIEditor::doIdleStuff ()
{
vstgui_assert (false, "unexpected call");
}
//-----------------------------------------------------------------------------
bool PluginGUIEditor::getRect (ERect **ppErect)
{
*ppErect = &rect;
return true;
}
} // VSTGUI