// This file is part of VSTGUI. It is subject to the license terms // in the LICENSE file found in the top-level directory of this // distribution and at http://github.com/steinbergmedia/vstgui/LICENSE #ifndef __plugguieditor__ #include "plugguieditor.h" #endif #if WINDOWS #include #include #endif namespace VSTGUI { //----------------------------------------------------------------------------- // PluginGUIEditor Implementation //----------------------------------------------------------------------------- /*! @class PluginGUIEditor This is the same as the AEffGUIEditor class except that this one allows the VSTGUI lib to build without VST dependencies. */ PluginGUIEditor::PluginGUIEditor (void *pEffect) : effect (pEffect) { systemWindow = nullptr; #if WINDOWS OleInitialize (nullptr); #endif } //----------------------------------------------------------------------------- PluginGUIEditor::~PluginGUIEditor () { #if WINDOWS OleUninitialize (); #endif } //----------------------------------------------------------------------------- bool PluginGUIEditor::open (void *ptr) { systemWindow = ptr; return true; } //----------------------------------------------------------------------------- void PluginGUIEditor::idle () { if (frame) frame->idle (); } //----------------------------------------------------------------------------- int32_t PluginGUIEditor::knobMode = kCircularMode; //----------------------------------------------------------------------------- int32_t PluginGUIEditor::setKnobMode (int32_t val) { PluginGUIEditor::knobMode = val; return 1; } //----------------------------------------------------------------------------- void PluginGUIEditor::doIdleStuff () { vstgui_assert (false, "unexpected call"); } //----------------------------------------------------------------------------- bool PluginGUIEditor::getRect (ERect **ppErect) { *ppErect = ▭ return true; } } // VSTGUI