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hot-step-cpp-ROCm/engine/README.md
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2026-08-16 18:24:52 +07:00

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# acestep.cpp
Local AI music generation server with browser UI, powered by GGML.
Describe a song, get stereo 48kHz audio. Runs on CPU, CUDA, Metal, Vulkan.
<img width="1704" height="773" alt="Light" src="https://github.com/user-attachments/assets/aeda150a-46a2-4542-a2d6-57d238a7bbb4" />
<img width="1705" height="771" alt="Dark" src="https://github.com/user-attachments/assets/4941cec9-b6ff-4e09-8905-bdc3ee06d222" />
## Download models
Grab one GGUF of each type from Hugging Face and drop them in the `models/` folder:
https://huggingface.co/Serveurperso/ACE-Step-1.5-GGUF/tree/main
| Type | Pick one | Size |
|------|----------|------|
| LM | acestep-5Hz-lm-4B-Q8_0.gguf | 4.2 GB |
| Text encoder | Qwen3-Embedding-0.6B-Q8_0.gguf | 748 MB |
| DiT | acestep-v15-turbo-Q8_0.gguf | 2.4 GB |
| VAE | vae-BF16.gguf (always this one) | 322 MB |
Three LM sizes available: 0.6B (fast), 1.7B, 4B (best quality).
Multiple DiT variants: turbo (8 steps), sft (50 steps, higher quality), base, shift1, shift3, continuous.
Alternative: `./models.sh` downloads the default set automatically (needs `pip install hf`).
## Build
```
git clone --recurse-submodules https://github.com/ServeurpersoCom/acestep.cpp.git
cd acestep.cpp
```
### Windows
Pre-built binaries (until CI is set up): https://www.serveurperso.com/temp/acestep.cpp-win64/
To build from source, install
[Visual C++ Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)
(select "Desktop development with C++" workload) and optionally the
[CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) and/or the
[Vulkan SDK](https://vulkan.lunarg.com/sdk/home).
```cmd
buildcuda.cmd # NVIDIA GPU
buildvulkan.cmd # AMD/Intel GPU (Vulkan)
buildall.cmd # all backends (CUDA + Vulkan + CPU, runtime loading)
```
### Linux / macOS
```bash
./buildcuda.sh # NVIDIA GPU
./buildvulkan.sh # AMD/Intel GPU (Vulkan)
./buildcpu.sh # CPU only (with BLAS)
./buildall.sh # all backends (CUDA + Vulkan + CPU, runtime loading)
```
macOS auto-enables Metal and Accelerate BLAS with any of the above.
## Run
```bash
./server.sh # Linux / macOS
server.cmd # Windows
```
Open http://localhost:8085 in your browser. The WebUI handles everything:
write a caption, set lyrics and metadata, generate, play, and download tracks.
Models are loaded on first request (zero GPU at startup) and swapped
automatically when you pick a different one in the UI.
## Adapters
Drop adapters in the `adapters/` folder and restart the server.
Supports LoRA today in two flavours: PEFT directories (with
`adapter_model.safetensors` + `adapter_config.json`) and ComfyUI single
`.safetensors` files. Select the active adapter from the WebUI.
## Server options
```
--models <dir> Model directory (required)
--adapters <dir> Adapter directory (LoRA today, LoKr soon)
--host <addr> Listen address (default: 127.0.0.1)
--port <N> Listen port (default: 8080)
--max-batch <N> LM batch limit 1-9 (default: 1)
--vae-chunk <N> VAE tile size (default: 256, lower = less VRAM)
--mp3-bitrate <N> MP3 kbps (default: 128)
```
<details>
<summary>API endpoints</summary>
The server exposes three POST endpoints and two GET endpoints:
**POST /lm** - Generate lyrics and audio codes from a caption. Returns JSON.
**POST /synth** - Render audio codes into MP3 or WAV (`?wav=1`).
Accepts JSON or multipart (with source audio for cover/repaint modes).
**POST /understand** - Reverse pipeline: audio in, metadata + lyrics + codes out.
Accepts multipart (audio file) or JSON (codes-only).
**GET /health** - Returns `{"status":"ok"}`.
**GET /props** - Available models, server config, default parameters.
See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) for the full API reference
and AceRequest JSON specification.
</details>
<details>
<summary>CLI tools (advanced)</summary>
For scripting without the server, `ace-lm` and `ace-synth` work as a pipe:
```bash
# LM generates lyrics + codes
./build/ace-lm \
--request /tmp/request.json \
--lm models/acestep-5Hz-lm-4B-Q8_0.gguf
# DiT + VAE render to audio
./build/ace-synth \
--request /tmp/request0.json \
--embedding models/Qwen3-Embedding-0.6B-Q8_0.gguf \
--dit models/acestep-v15-turbo-Q8_0.gguf \
--vae models/vae-BF16.gguf
```
See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) for the full JSON reference,
task types, batching, and understand pipeline.
</details>
## Technical documentation
[docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) covers the complete AceRequest JSON
reference, all task types (text2music, cover, repaint, lego, extract, complete),
FSM constrained decoding, custom GGML operators, quantization, and architecture
internals.
## Community
### ACE-Step official documentation
- [A Musician's Guide](https://github.com/ace-step/ACE-Step-1.5/discussions/235) - non-technical guide for music makers
- [Tutorial](https://github.com/ace-step/ACE-Step-1.5/blob/main/docs/en/Tutorial.md) - design philosophy, model architecture, input control, inference hyperparameters
### Third-party UIs for acestep.cpp
- [acestep-cpp-ui](https://github.com/audiohacking/acestep-cpp-ui)
- [acestep.cpp-simple-GUI](https://github.com/Nurb4000/acestep.cpp-simple-GUI)
- [aceradio](https://github.com/IMbackK/aceradio)
## Samples
https://github.com/user-attachments/assets/9a50c1f4-9ec0-474a-bd14-e8c6b00622a1
https://github.com/user-attachments/assets/fb606249-0269-4153-b651-bf78e05baf22
https://github.com/user-attachments/assets/e0580468-5e33-4a1f-a0f4-b914e4b9a8c2
https://github.com/user-attachments/assets/292a31f1-f97e-4060-9207-ed8364d9a794
https://github.com/user-attachments/assets/34b1b781-a5bc-46c4-90a6-615a10bc2c6a
## Acknowledgements
Independent C++ implementation based on
[ACE-Step 1.5](https://github.com/ace-step/ACE-Step-1.5) by ACE Studio and StepFun.
All model weights are theirs, this is just a native backend.
```bibtex
@misc{gong2026acestep,
title={ACE-Step 1.5: Pushing the Boundaries of Open-Source Music Generation},
author={Junmin Gong, Yulin Song, Wenxiao Zhao, Sen Wang, Shengyuan Xu, Jing Guo},
howpublished={\url{https://github.com/ace-step/ACE-Step-1.5}},
year={2026},
note={GitHub repository}
}
```