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//-----------------------------------------------------------------------------
// Project : SDK Core
//
// Category : SDK Core Interfaces
// Filename : pluginterfaces/base/ipersistent.h
// Created by : Steinberg, 09/2004
// Description : Plug-In Storage Interfaces
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/base/funknown.h"
namespace Steinberg {
class FVariant;
class IAttributes;
//------------------------------------------------------------------------
/** Persistent Object Interface.
[plug imp] \n
This interface is used to store/restore attributes of an object.
An IPlugController can implement this interface to handle presets.
The gui-xml for a preset control looks like this:
\code
....
<view name="PresetView" data="Preset"/>
....
<template name="PresetView">
<view name="preset control" size="0, 0, 100, 20"/>
<switch name="store preset" size="125,0,80,20" style="push|immediate" title="Store" />
<switch name="remove preset" size="220,0,80,20" style="push|immediate" title="Delete" />
</template>
\endcode
The tag data="Preset" tells the host to create a preset controller that handles the
3 values named "preset control", "store preset", and "remove preset".
*/
class IPersistent: public FUnknown
{
public:
//------------------------------------------------------------------------
/** The class ID must be a 16 bytes unique id that is used to create the object.
This ID is also used to identify the preset list when used with presets. */
virtual tresult PLUGIN_API getClassID (char8* uid) = 0;
/** Store all members/data in the passed IAttributes. */
virtual tresult PLUGIN_API saveAttributes (IAttributes* ) = 0;
/** Restore all members/data from the passed IAttributes. */
virtual tresult PLUGIN_API loadAttributes (IAttributes* ) = 0;
//------------------------------------------------------------------------
static const FUID iid;
};
DECLARE_CLASS_IID (IPersistent, 0xBA1A4637, 0x3C9F46D0, 0xA65DBA0E, 0xB85DA829)
/** \ingroup smtgtypedef */
/**@{*/
typedef FIDString IAttrID;
/**@}*/
//------------------------------------------------------------------------
/** Object Data Archive Interface.
- [host imp]
- store data/objects/binary/subattributes in the archive
- read stored data from the archive
All data stored to the archive are identified by a string (IAttrID), which must be unique on each
IAttribute level.
The basic set/get methods make use of the FVariant class defined in 'funknown.h'.
For a more convenient usage of this interface, you should use the functions defined
in namespace PAttributes (public.sdk/source/common/pattributes.h+cpp) !!
\ingroup frameworkHostClasses
*/
class IAttributes: public FUnknown
{
public:
//------------------------------------------------------------------------
/*! \name Methods to write attributes
********************************************************************************************************
*/
//@{
/** Store any data in the archive. It is even possible to store sub-attributes by creating
* a new IAttributes instance via the IHostClasses interface and pass it to the parent in the
* FVariant. In this case the archive must take the ownership of the newly created object,
* which is true for all objects that have been created only for storing. You tell the archive
* to take ownership by adding the FVariant::kOwner flag to the FVariant::type member (data.type
* |= FVariant::kOwner). When using the PAttributes functions, this is done through a function
* parameter.*/
virtual tresult PLUGIN_API set (IAttrID attrID /*in*/, const FVariant& data /*in*/) = 0;
/** Store a list of data in the archive. Please note that the type of data is not mixable! So
* you can only store a list of integers or a list of doubles/strings/etc. You can also store a
* list of subattributes or other objects that implement the IPersistent interface.*/
virtual tresult PLUGIN_API queue (IAttrID listID /*in*/, const FVariant& data /*in*/) = 0;
/** Store binary data in the archive. Parameter 'copyBytes' specifies if the passed data should
* be copied. The archive cannot take the ownership of binary data. Either it just references a
* buffer in order to write it to a file (copyBytes = false) or it copies the data to its own
* buffers (copyBytes = true). When binary data should be stored in the default pool for
* example, you must always copy it!*/
virtual tresult PLUGIN_API setBinaryData (IAttrID attrID /*in*/, void* data /*in*/,
uint32 bytes /*in*/, bool copyBytes /*in*/) = 0;
//@}
/*! \name Methods to read attributes
********************************************************************************************************
*/
//@{
/** Get data previously stored to the archive. */
virtual tresult PLUGIN_API get (IAttrID attrID /*in*/, FVariant& data /*out*/) = 0;
/** Get list of data previously stored to the archive. As long as there are queue members the
* method will return kResultTrue. When the queue is empty, the methods returns kResultFalse.
* All lists except from object lists can be reset which means that the items can be read once
* again. \see IAttributes::resetQueue */
virtual tresult PLUGIN_API unqueue (IAttrID listID /*in*/, FVariant& data /*out*/) = 0;
/** Get the amount of items in a queue. */
virtual int32 PLUGIN_API getQueueItemCount (IAttrID attrId /*in*/) = 0;
/** Reset a queue. If you need to restart reading a queue, you have to reset it. You can reset a
* queue at any time.*/
virtual tresult PLUGIN_API resetQueue (IAttrID attrID /*in*/) = 0;
/** Reset all queues in the archive.*/
virtual tresult PLUGIN_API resetAllQueues () = 0;
/** Read binary data from the archive. The data is copied into the passed buffer. The size of
* that buffer must fit the size of data stored in the archive which can be queried via
* IAttributes::getBinaryDataSize */
virtual tresult PLUGIN_API getBinaryData (IAttrID attrID /*in*/, void* data /*inout*/,
uint32 bytes /*in*/) = 0;
/** Get the size in bytes of binary data in the archive. */
virtual uint32 PLUGIN_API getBinaryDataSize (IAttrID attrID /*in*/) = 0;
//@}
//------------------------------------------------------------------------
static const FUID iid;
};
DECLARE_CLASS_IID (IAttributes, 0xFA1E32F9, 0xCA6D46F5, 0xA982F956, 0xB1191B58)
//------------------------------------------------------------------------
/** Extended access to Attributes; supports Attribute retrieval via iteration.
- [host imp]
- [released] C7/N6
\ingroup frameworkHostClasses
*/
class IAttributes2 : public IAttributes
{
public:
/** Returns the number of existing attributes. */
virtual int32 PLUGIN_API countAttributes () const = 0;
/** Returns the attribute's ID for the given index. */
virtual IAttrID PLUGIN_API getAttributeID (int32 index /*in*/) const = 0;
//------------------------------------------------------------------------
static const FUID iid;
};
DECLARE_CLASS_IID (IAttributes2, 0x1382126A, 0xFECA4871, 0x97D52A45, 0xB042AE99)
//------------------------------------------------------------------------
} // namespace Steinberg