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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/source/fdynlib.h
// Created by : Steinberg, 1998
// Description : Dynamic library loading
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
//------------------------------------------------------------------------
/** @file base/source/fdynlib.h
Platform independent dynamic library loading. */
//------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/base/ftypes.h"
#include "base/source/fobject.h"
namespace Steinberg {
//------------------------------------------------------------------------
/** Platform independent dynamic library loader. */
//------------------------------------------------------------------------
class FDynLibrary : public FObject
{
public:
//------------------------------------------------------------------------
/** Constructor.
Loads the specified dynamic library.
@param[in] name the path of the library to load.
@param[in] addExtension if @c true append the platform dependent default extension to @c name.
@remarks
- If @c name specifies a full path, the FDynLibrary searches only that path for the library.
- If @c name specifies a relative path or a name without path,
FDynLibrary uses a standard search strategy of the current platform to find the library;
- If @c name is @c NULL the library is not loaded.
- Use init() to load the library. */
FDynLibrary (const tchar* name = nullptr, bool addExtension = true);
/** Destructor.
The destructor unloads the library.*/
~FDynLibrary () override;
/** Loads the library if not already loaded.
This function is normally called by FDynLibrary().
@remarks If the library is already loaded, this call has no effect. */
bool init (const tchar* name, bool addExtension = true);
/** Returns the address of the procedure @c name */
void* getProcAddress (const char* name);
/** Returns true when the library was successfully loaded. */
bool isLoaded () {return isloaded;}
/** Unloads the library if it is loaded.
This function is called by ~FDynLibrary (). */
bool unload ();
/** Returns the platform dependent representation of the library instance. */
void* getPlatformInstance () const { return instance; }
#if SMTG_OS_MACOS
/** Returns @c true if the library is a bundle (Mac only). */
bool isBundleLib () const { return isBundle; }
#endif
//------------------------------------------------------------------------
OBJ_METHODS(FDynLibrary, FObject)
protected:
bool isloaded;
void* instance;
#if SMTG_OS_MACOS
void* firstSymbol;
bool isBundle;
#endif
};
//------------------------------------------------------------------------
} // namespace Steinberg