Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#pragma once
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#include <memory>
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//------------------------------------------------------------------------
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namespace VSTGUI {
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class IPlatformFrameConfig;
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namespace Standalone {
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class IWindow;
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class IWindowController;
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class IWindowListener;
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class IPreference;
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class ICommandHandler;
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class IMenuBuilder;
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class IValue;
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class IStepValue;
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class IValueListener;
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class IValueConverter;
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class ISharedUIResources;
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class ICommonDirectories;
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using WindowPtr = std::shared_ptr<IWindow>;
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using WindowControllerPtr = std::shared_ptr<IWindowController>;
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using ValuePtr = std::shared_ptr<IValue>;
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using ValueConverterPtr = std::shared_ptr<IValueConverter>;
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using PlatformFrameConfigPtr = std::shared_ptr<IPlatformFrameConfig>;
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struct Command;
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struct AlertBoxConfig;
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struct AlertBoxForWindowConfig;
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enum class AlertResult;
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//------------------------------------------------------------------------
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namespace UIDesc {
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class IModelBinding;
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class ICustomization;
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using ModelBindingPtr = std::shared_ptr<IModelBinding>;
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using CustomizationPtr = std::shared_ptr<ICustomization>;
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struct Config;
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//------------------------------------------------------------------------
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} // UIDesc
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//------------------------------------------------------------------------
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namespace Application {
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class IDelegate;
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using DelegatePtr = std::unique_ptr<IDelegate>;
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//------------------------------------------------------------------------
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} // Application
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//------------------------------------------------------------------------
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namespace Async {
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struct Queue;
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using QueuePtr = std::shared_ptr<Queue>;
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struct Group;
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using GroupPtr = std::shared_ptr<Group>;
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//------------------------------------------------------------------------
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} // Async
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//------------------------------------------------------------------------
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} // Standalone
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} // VSTGUI
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