Initial release

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civ
2026-08-16 18:24:52 +07:00
commit 876886a39a
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/include/fcondition.h
// Created by : Steinberg, 1995
// Description : the threads and locks and signals...
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------------
/** @file base/thread/include/fcondition.h
signal. */
/** @defgroup baseThread Thread Handling */
//----------------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/base/ftypes.h"
#if SMTG_PTHREADS
#include <pthread.h>
#endif
//------------------------------------------------------------------------
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** FCondition - wraps the signal and wait calls in win32
@ingroup baseThread */
//------------------------------------------------------------------------
class FCondition
{
public:
//------------------------------------------------------------------------
/** Condition constructor.
* @param name name of condition
*/
FCondition (const char8* name = nullptr /* "FCondition" */ );
/** Condition destructor.
*/
~FCondition ();
/** Signals one thread.
*/
void signal ();
/** Signals all threads.
*/
void signalAll ();
/** Waits for condition.
*/
void wait ();
/** Waits for condition with timeout
* @param timeout time out in milliseconds
* @return false if timed out
*/
bool waitTimeout (int32 timeout = -1);
/** Resets condition.
*/
void reset ();
#if SMTG_OS_WINDOWS
/** Gets condition handle.
* @return handle
*/
void* getHandle () { return event; }
#endif
//------------------------------------------------------------------------
private:
#if SMTG_PTHREADS
pthread_mutex_t mutex; ///< Mutex object
pthread_cond_t cond; ///< Condition object
int32 state; ///< Use to hold the state of the signal
int32 waiters; ///< Number of waiters
#if DEVELOPMENT
int32 waits; ///< Waits count
int32 signalCount; ///< Signals count
#endif
#elif SMTG_OS_WINDOWS
void* event; ///< Event handle
#endif
};
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/include/flock.h
// Created by : Steinberg, 1995
// Description : locks
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------------
/** @file base/thread/include/flock.h
Locks. */
/** @defgroup baseLocks Locks */
//----------------------------------------------------------------------------------
#pragma once
#include "base/source/fobject.h"
#include "pluginterfaces/base/ftypes.h"
#if SMTG_PTHREADS
#include <pthread.h>
#elif SMTG_OS_WINDOWS
struct CRITSECT // CRITICAL_SECTION
{
void* DebugInfo; // PRTL_CRITICAL_SECTION_DEBUG DebugInfo;
Steinberg::int32 LockCount; // LONG LockCount;
Steinberg::int32 RecursionCount; // LONG RecursionCount;
void* OwningThread; // HANDLE OwningThread
void* LockSemaphore; // HANDLE LockSemaphore
Steinberg::int32 SpinCount; // ULONG_PTR SpinCount
};
#endif
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** Lock interface declaration.
@ingroup baseLocks */
//------------------------------------------------------------------------
struct ILock
{
//------------------------------------------------------------------------
virtual ~ILock () {}
/** Enables lock. */
virtual void lock () = 0;
/** Disables lock. */
virtual void unlock () = 0;
/** Tries to disable lock. */
virtual bool trylock () = 0;
//------------------------------------------------------------------------
};
//------------------------------------------------------------------------
/** FLock declaration.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FLock : public ILock
{
public:
//------------------------------------------------------------------------
/** Lock constructor.
* @param name lock name
*/
FLock (const char8* name = "FLock");
/** Lock destructor. */
~FLock () SMTG_OVERRIDE;
//-- ILock -----------------------------------------------------------
void lock () SMTG_OVERRIDE;
void unlock () SMTG_OVERRIDE;
bool trylock () SMTG_OVERRIDE;
//------------------------------------------------------------------------
protected:
#if SMTG_PTHREADS
pthread_mutex_t mutex; ///< Mutex object
#elif SMTG_OS_WINDOWS
CRITSECT section; ///< Critical section object
#endif
};
//------------------------------------------------------------------------
/** FLockObj declaration. Reference counted lock
@ingroup baseLocks */
//------------------------------------------------------------------------
class FLockObject : public FObject, public FLock
{
public:
OBJ_METHODS (FLockObject, FObject)
};
//------------------------------------------------------------------------
/** FGuard - automatic object for locks.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FGuard
{
public:
//------------------------------------------------------------------------
/** FGuard constructor.
* @param _lock guard this lock
*/
FGuard (ILock& _lock) : lock (_lock) { lock.lock (); }
/** FGuard destructor. */
~FGuard () { lock.unlock (); }
//------------------------------------------------------------------------
private:
ILock& lock; ///< guarded lock
};
//------------------------------------------------------------------------
/** Conditional Guard - Locks only if valid lock is passed.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FConditionalGuard
{
public:
//------------------------------------------------------------------------
/** FConditionGuard constructor.
* @param _lock guard this lock
*/
FConditionalGuard (FLock* _lock) : lock (_lock)
{
if (lock)
lock->lock ();
}
/** FConditionGuard destructor. */
~FConditionalGuard ()
{
if (lock)
lock->unlock ();
}
//------------------------------------------------------------------------
private:
FLock* lock; ///< guarded lock
};
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/source/fcondition.cpp
// Created by : Steinberg, 1995
// Description : signals...
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#define DEBUG_LOCK 0
#include "base/thread/include/fcondition.h"
#include "base/source/fdebug.h"
#include <climits>
#include <cstdlib>
//------------------------------------------------------------------------
#if SMTG_PTHREADS
//------------------------------------------------------------------------
#if __MACH__
extern "C" {
#include <mach/clock.h>
#include <sched.h>
#include <mach/mach_init.h>
#include <mach/task.h>
#include <mach/task_policy.h>
#include <mach/thread_act.h>
#include <mach/semaphore.h>
#include <mach/thread_policy.h>
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <unistd.h>
}
#include <dlfcn.h>
#else
#include <fcntl.h>
#endif
#include <errno.h>
#if SMTG_OS_MACOS
#include <TargetConditionals.h>
#if !SMTG_OS_IOS
#include <CoreServices/CoreServices.h>
#endif
#endif
#include <sys/time.h>
//------------------------------------------------------------------------
#elif SMTG_OS_WINDOWS
#include <windows.h>
#endif
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** FCondition CTOR.
* @param name - can be used to set the name of the event.
*/
FCondition::FCondition (const char8* name)
{
#if SMTG_PTHREADS
(void)name; // unused
pthread_mutex_init (&mutex, 0);
pthread_cond_init (&cond, 0);
state = 0;
waiters = 0;
#if DEVELOPMENT
waits = 0;
signalCount = 0;
#endif
#elif SMTG_OS_WINDOWS
// use name if existing
event = CreateEventA (nullptr, FALSE, FALSE, name);
#endif
}
//------------------------------------------------------------------------
FCondition::~FCondition ()
{
#if SMTG_PTHREADS
pthread_mutex_destroy (&mutex);
pthread_cond_destroy (&cond);
#elif SMTG_OS_WINDOWS
CloseHandle (event);
#endif
}
//------------------------------------------------------------------------
void FCondition::signal ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
state = 1;
#if DEVELOPMENT
signalCount++;
#endif
pthread_cond_signal (&cond);
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
BOOL result = PulseEvent (event);
if (!result)
{
SMTG_PRINTSYSERROR;
}
#endif
}
//------------------------------------------------------------------------
void FCondition::signalAll ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
state = waiters + 1;
#if DEVELOPMENT
signalCount++;
#endif
pthread_cond_broadcast (&cond);
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
BOOL result = SetEvent (event);
if (!result)
{
SMTG_PRINTSYSERROR;
}
#endif
}
//------------------------------------------------------------------------
void FCondition::wait ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
#if DEVELOPMENT
waits++;
#endif
waiters++;
while (!state)
pthread_cond_wait (&cond, &mutex);
if (--waiters == 0)
state = 0;
else
--state;
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
WaitForSingleObject (event, INFINITE);
#endif
}
//------------------------------------------------------------------------
bool FCondition::waitTimeout (int32 milliseconds)
{
#if SMTG_PTHREADS
// this is the implementation running on mac (2018-07-18)
if (milliseconds == -1)
{ // infinite timeout
wait ();
return true;
}
struct timespec time;
#if __MACH__
// this is the implementation running on mac (2018-07-18)
time.tv_sec = milliseconds / 1000;
time.tv_nsec = 1000000 * (milliseconds - (time.tv_sec * 1000));
pthread_mutex_lock (&mutex);
#if DEVELOPMENT
waits++;
#endif
// this is the implementation running on mac (2018-07-18)
waiters++;
bool result = true;
while (!state)
{
int32 err = pthread_cond_timedwait_relative_np (&cond, &mutex, &time);
if (err == ETIMEDOUT)
{
result = false;
break;
}
else
result = true;
}
if (--waiters == 0)
state = 0;
else
--state;
pthread_mutex_unlock (&mutex);
return result;
#else
// dead code? not compiled in unit test and sequencer (2018-07-18)
clock_gettime (CLOCK_REALTIME, &time);
time.tv_nsec += milliseconds * 1000; // ?????????
pthread_mutex_lock (&mutex);
bool result = false;
if (pthread_cond_timedwait (&cond, &mutex, &time) == 0)
result = true;
pthread_mutex_unlock (&mutex);
return result;
#endif
#elif SMTG_OS_WINDOWS
if (milliseconds == -1)
milliseconds = INFINITE;
DWORD result = WaitForSingleObject (event, milliseconds);
return result == WAIT_TIMEOUT ? false : true;
#endif
#if !SMTG_OS_WINDOWS
// WARNING ("Return false on time out not implemented!")
return true;
#endif
}
//------------------------------------------------------------------------
void FCondition::reset ()
{
#if SMTG_OS_WINDOWS
ResetEvent (event);
#elif SMTG_PTHREADS
state = 0;
#endif
}
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/source/flock.cpp
// Created by : Steinberg, 1995
// Description : Locks
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#define DEBUG_LOCK 0
#include "base/thread/include/flock.h"
#include "base/source/fdebug.h"
//------------------------------------------------------------------------
#if SMTG_OS_WINDOWS
//------------------------------------------------------------------------
#ifndef WINVER
#define WINVER 0x0500
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT WINVER
#endif
#include <windows.h>
#include <objbase.h>
#define INIT_CS(cs) \
InitializeCriticalSection ((LPCRITICAL_SECTION)&cs);
#endif // SMTG_OS_WINDOWS
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
// FLock implementation
//------------------------------------------------------------------------
FLock::FLock (const char8* /*name*/)
{
#if SMTG_PTHREADS
pthread_mutexattr_t mutexAttr;
pthread_mutexattr_init (&mutexAttr);
pthread_mutexattr_settype (&mutexAttr, PTHREAD_MUTEX_RECURSIVE);
if (pthread_mutex_init (&mutex, &mutexAttr) != 0)
{SMTG_WARNING("mutex_init failed")}
pthread_mutexattr_destroy (&mutexAttr);
#elif SMTG_OS_WINDOWS
INIT_CS (section)
#else
#warning implement FLock!
#endif
}
//------------------------------------------------------------------------
FLock::~FLock ()
{
#if SMTG_PTHREADS
pthread_mutex_destroy (&mutex);
#elif SMTG_OS_WINDOWS
DeleteCriticalSection ((LPCRITICAL_SECTION)&section);
#endif
}
//------------------------------------------------------------------------
void FLock::lock ()
{
#if DEBUG_LOCK
FDebugPrint ("FLock::lock () %x\n", this);
#endif
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
#elif SMTG_OS_WINDOWS
EnterCriticalSection ((LPCRITICAL_SECTION)&section);
#endif
}
//------------------------------------------------------------------------
void FLock::unlock ()
{
#if DEBUG_LOCK
FDebugPrint ("FLock::unlock () %x\n", this);
#endif
#if SMTG_PTHREADS
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
LeaveCriticalSection ((LPCRITICAL_SECTION)&section);
#endif
}
//------------------------------------------------------------------------
bool FLock::trylock ()
{
#if SMTG_PTHREADS
return pthread_mutex_trylock (&mutex) == 0;
#elif SMTG_OS_WINDOWS
return TryEnterCriticalSection ((LPCRITICAL_SECTION)&section) != 0 ? true : false;
#else
return false;
#endif
}
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg