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hot-step-cpp-ROCm/engine/vendor/vst3sdk/base/thread/source/fcondition.cpp
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2026-08-16 18:24:52 +07:00

260 lines
5.5 KiB
C++

//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/source/fcondition.cpp
// Created by : Steinberg, 1995
// Description : signals...
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#define DEBUG_LOCK 0
#include "base/thread/include/fcondition.h"
#include "base/source/fdebug.h"
#include <climits>
#include <cstdlib>
//------------------------------------------------------------------------
#if SMTG_PTHREADS
//------------------------------------------------------------------------
#if __MACH__
extern "C" {
#include <mach/clock.h>
#include <sched.h>
#include <mach/mach_init.h>
#include <mach/task.h>
#include <mach/task_policy.h>
#include <mach/thread_act.h>
#include <mach/semaphore.h>
#include <mach/thread_policy.h>
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <unistd.h>
}
#include <dlfcn.h>
#else
#include <fcntl.h>
#endif
#include <errno.h>
#if SMTG_OS_MACOS
#include <TargetConditionals.h>
#if !SMTG_OS_IOS
#include <CoreServices/CoreServices.h>
#endif
#endif
#include <sys/time.h>
//------------------------------------------------------------------------
#elif SMTG_OS_WINDOWS
#include <windows.h>
#endif
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** FCondition CTOR.
* @param name - can be used to set the name of the event.
*/
FCondition::FCondition (const char8* name)
{
#if SMTG_PTHREADS
(void)name; // unused
pthread_mutex_init (&mutex, 0);
pthread_cond_init (&cond, 0);
state = 0;
waiters = 0;
#if DEVELOPMENT
waits = 0;
signalCount = 0;
#endif
#elif SMTG_OS_WINDOWS
// use name if existing
event = CreateEventA (nullptr, FALSE, FALSE, name);
#endif
}
//------------------------------------------------------------------------
FCondition::~FCondition ()
{
#if SMTG_PTHREADS
pthread_mutex_destroy (&mutex);
pthread_cond_destroy (&cond);
#elif SMTG_OS_WINDOWS
CloseHandle (event);
#endif
}
//------------------------------------------------------------------------
void FCondition::signal ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
state = 1;
#if DEVELOPMENT
signalCount++;
#endif
pthread_cond_signal (&cond);
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
BOOL result = PulseEvent (event);
if (!result)
{
SMTG_PRINTSYSERROR;
}
#endif
}
//------------------------------------------------------------------------
void FCondition::signalAll ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
state = waiters + 1;
#if DEVELOPMENT
signalCount++;
#endif
pthread_cond_broadcast (&cond);
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
BOOL result = SetEvent (event);
if (!result)
{
SMTG_PRINTSYSERROR;
}
#endif
}
//------------------------------------------------------------------------
void FCondition::wait ()
{
#if SMTG_PTHREADS
pthread_mutex_lock (&mutex);
#if DEVELOPMENT
waits++;
#endif
waiters++;
while (!state)
pthread_cond_wait (&cond, &mutex);
if (--waiters == 0)
state = 0;
else
--state;
pthread_mutex_unlock (&mutex);
#elif SMTG_OS_WINDOWS
WaitForSingleObject (event, INFINITE);
#endif
}
//------------------------------------------------------------------------
bool FCondition::waitTimeout (int32 milliseconds)
{
#if SMTG_PTHREADS
// this is the implementation running on mac (2018-07-18)
if (milliseconds == -1)
{ // infinite timeout
wait ();
return true;
}
struct timespec time;
#if __MACH__
// this is the implementation running on mac (2018-07-18)
time.tv_sec = milliseconds / 1000;
time.tv_nsec = 1000000 * (milliseconds - (time.tv_sec * 1000));
pthread_mutex_lock (&mutex);
#if DEVELOPMENT
waits++;
#endif
// this is the implementation running on mac (2018-07-18)
waiters++;
bool result = true;
while (!state)
{
int32 err = pthread_cond_timedwait_relative_np (&cond, &mutex, &time);
if (err == ETIMEDOUT)
{
result = false;
break;
}
else
result = true;
}
if (--waiters == 0)
state = 0;
else
--state;
pthread_mutex_unlock (&mutex);
return result;
#else
// dead code? not compiled in unit test and sequencer (2018-07-18)
clock_gettime (CLOCK_REALTIME, &time);
time.tv_nsec += milliseconds * 1000; // ?????????
pthread_mutex_lock (&mutex);
bool result = false;
if (pthread_cond_timedwait (&cond, &mutex, &time) == 0)
result = true;
pthread_mutex_unlock (&mutex);
return result;
#endif
#elif SMTG_OS_WINDOWS
if (milliseconds == -1)
milliseconds = INFINITE;
DWORD result = WaitForSingleObject (event, milliseconds);
return result == WAIT_TIMEOUT ? false : true;
#endif
#if !SMTG_OS_WINDOWS
// WARNING ("Return false on time out not implemented!")
return true;
#endif
}
//------------------------------------------------------------------------
void FCondition::reset ()
{
#if SMTG_OS_WINDOWS
ResetEvent (event);
#elif SMTG_PTHREADS
state = 0;
#endif
}
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg