260 lines
5.5 KiB
C++
260 lines
5.5 KiB
C++
//------------------------------------------------------------------------
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// Project : SDK Base
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// Version : 1.0
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//
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// Category : Helpers
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// Filename : base/thread/source/fcondition.cpp
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// Created by : Steinberg, 1995
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// Description : signals...
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//
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//-----------------------------------------------------------------------------
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// This file is part of a Steinberg SDK. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this distribution
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// and at www.steinberg.net/sdklicenses.
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// No part of the SDK, including this file, may be copied, modified, propagated,
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// or distributed except according to the terms contained in the LICENSE file.
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//-----------------------------------------------------------------------------
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#define DEBUG_LOCK 0
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#include "base/thread/include/fcondition.h"
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#include "base/source/fdebug.h"
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#include <climits>
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#include <cstdlib>
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//------------------------------------------------------------------------
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#if SMTG_PTHREADS
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//------------------------------------------------------------------------
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#if __MACH__
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extern "C" {
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#include <mach/clock.h>
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#include <sched.h>
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#include <mach/mach_init.h>
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#include <mach/task.h>
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#include <mach/task_policy.h>
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#include <mach/thread_act.h>
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#include <mach/semaphore.h>
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#include <mach/thread_policy.h>
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include <unistd.h>
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}
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#include <dlfcn.h>
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#else
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#include <fcntl.h>
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#endif
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#include <errno.h>
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#if SMTG_OS_MACOS
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#include <TargetConditionals.h>
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#if !SMTG_OS_IOS
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#include <CoreServices/CoreServices.h>
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#endif
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#endif
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#include <sys/time.h>
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//------------------------------------------------------------------------
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#elif SMTG_OS_WINDOWS
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#include <windows.h>
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#endif
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namespace Steinberg {
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namespace Base {
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namespace Thread {
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//------------------------------------------------------------------------
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/** FCondition CTOR.
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* @param name - can be used to set the name of the event.
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*/
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FCondition::FCondition (const char8* name)
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{
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#if SMTG_PTHREADS
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(void)name; // unused
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pthread_mutex_init (&mutex, 0);
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pthread_cond_init (&cond, 0);
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state = 0;
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waiters = 0;
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#if DEVELOPMENT
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waits = 0;
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signalCount = 0;
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#endif
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#elif SMTG_OS_WINDOWS
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// use name if existing
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event = CreateEventA (nullptr, FALSE, FALSE, name);
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#endif
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}
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//------------------------------------------------------------------------
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FCondition::~FCondition ()
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{
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#if SMTG_PTHREADS
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pthread_mutex_destroy (&mutex);
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pthread_cond_destroy (&cond);
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#elif SMTG_OS_WINDOWS
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CloseHandle (event);
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#endif
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}
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//------------------------------------------------------------------------
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void FCondition::signal ()
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{
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#if SMTG_PTHREADS
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pthread_mutex_lock (&mutex);
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state = 1;
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#if DEVELOPMENT
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signalCount++;
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#endif
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pthread_cond_signal (&cond);
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pthread_mutex_unlock (&mutex);
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#elif SMTG_OS_WINDOWS
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BOOL result = PulseEvent (event);
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if (!result)
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{
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SMTG_PRINTSYSERROR;
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}
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#endif
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}
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//------------------------------------------------------------------------
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void FCondition::signalAll ()
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{
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#if SMTG_PTHREADS
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pthread_mutex_lock (&mutex);
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state = waiters + 1;
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#if DEVELOPMENT
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signalCount++;
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#endif
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pthread_cond_broadcast (&cond);
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pthread_mutex_unlock (&mutex);
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#elif SMTG_OS_WINDOWS
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BOOL result = SetEvent (event);
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if (!result)
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{
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SMTG_PRINTSYSERROR;
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}
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#endif
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}
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//------------------------------------------------------------------------
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void FCondition::wait ()
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{
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#if SMTG_PTHREADS
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pthread_mutex_lock (&mutex);
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#if DEVELOPMENT
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waits++;
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#endif
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waiters++;
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while (!state)
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pthread_cond_wait (&cond, &mutex);
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if (--waiters == 0)
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state = 0;
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else
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--state;
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pthread_mutex_unlock (&mutex);
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#elif SMTG_OS_WINDOWS
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WaitForSingleObject (event, INFINITE);
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#endif
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}
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//------------------------------------------------------------------------
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bool FCondition::waitTimeout (int32 milliseconds)
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{
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#if SMTG_PTHREADS
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// this is the implementation running on mac (2018-07-18)
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if (milliseconds == -1)
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{ // infinite timeout
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wait ();
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return true;
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}
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struct timespec time;
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#if __MACH__
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// this is the implementation running on mac (2018-07-18)
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time.tv_sec = milliseconds / 1000;
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time.tv_nsec = 1000000 * (milliseconds - (time.tv_sec * 1000));
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pthread_mutex_lock (&mutex);
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#if DEVELOPMENT
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waits++;
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#endif
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// this is the implementation running on mac (2018-07-18)
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waiters++;
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bool result = true;
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while (!state)
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{
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int32 err = pthread_cond_timedwait_relative_np (&cond, &mutex, &time);
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if (err == ETIMEDOUT)
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{
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result = false;
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break;
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}
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else
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result = true;
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}
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if (--waiters == 0)
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state = 0;
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else
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--state;
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pthread_mutex_unlock (&mutex);
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return result;
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#else
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// dead code? not compiled in unit test and sequencer (2018-07-18)
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clock_gettime (CLOCK_REALTIME, &time);
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time.tv_nsec += milliseconds * 1000; // ?????????
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pthread_mutex_lock (&mutex);
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bool result = false;
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if (pthread_cond_timedwait (&cond, &mutex, &time) == 0)
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result = true;
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pthread_mutex_unlock (&mutex);
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return result;
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#endif
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#elif SMTG_OS_WINDOWS
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if (milliseconds == -1)
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milliseconds = INFINITE;
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DWORD result = WaitForSingleObject (event, milliseconds);
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return result == WAIT_TIMEOUT ? false : true;
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#endif
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#if !SMTG_OS_WINDOWS
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// WARNING ("Return false on time out not implemented!")
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return true;
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#endif
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}
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//------------------------------------------------------------------------
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void FCondition::reset ()
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{
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#if SMTG_OS_WINDOWS
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ResetEvent (event);
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#elif SMTG_PTHREADS
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state = 0;
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#endif
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}
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//------------------------------------------------------------------------
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} // namespace Thread
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} // namespace Base
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} // namespace Steinberg
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