295 lines
8.4 KiB
C++
295 lines
8.4 KiB
C++
// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#include "cautoanimation.h"
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#include "../algorithm.h"
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#include "../cdrawcontext.h"
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#include "../cbitmap.h"
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namespace VSTGUI {
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//------------------------------------------------------------------------
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// CAutoAnimation
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//------------------------------------------------------------------------
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/*! @class CAutoAnimation
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An auto-animation control contains a given number of subbitmaps which can be displayed in loop.
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Two functions allows to get the previous or the next subbitmap (these functions increase or decrease
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the current value of this control). Use a CMultiFrameBitmap for its background bitmap.
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*/
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// displays bitmaps within a (child-) window
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//------------------------------------------------------------------------
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/**
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* CAutoAnimation constructor.
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* @param size the size of this view
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* @param listener the listener
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* @param tag the control tag
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* @param background the bitmap
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*/
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//------------------------------------------------------------------------
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CAutoAnimation::CAutoAnimation (const CRect& size, IControlListener* listener, int32_t tag,
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CBitmap* background)
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: CControl (size, listener, tag, background)
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{
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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heightOfOneImage = size.getHeight ();
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setNumSubPixmaps (background ? (int32_t)(background->getHeight () / heightOfOneImage) : 0);
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totalHeightOfBitmap = heightOfOneImage * getNumSubPixmaps ();
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#else
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#endif
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}
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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//------------------------------------------------------------------------
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/**
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* CAutoAnimation constructor.
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* @param size the size of this view
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* @param listener the listener
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* @param tag the control tag
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* @param background the bitmap
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* @param offset unused
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*/
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//------------------------------------------------------------------------
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CAutoAnimation::CAutoAnimation (const CRect& size, IControlListener* listener, int32_t tag,
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CBitmap* background, const CPoint& offset)
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: CControl (size, listener, tag, background), offset (offset)
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{
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heightOfOneImage = size.getHeight ();
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setNumSubPixmaps (background ? (int32_t)(background->getHeight () / heightOfOneImage) : 0);
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totalHeightOfBitmap = heightOfOneImage * getNumSubPixmaps ();
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}
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//------------------------------------------------------------------------
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/**
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* CAutoAnimation constructor.
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* @param size the size of this view
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* @param listener the listener
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* @param tag the control tag
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* @param subPixmaps number of sub bitmaps in background
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* @param heightOfOneImage height of one sub bitmap
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* @param background the bitmap
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* @param offset unused
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*/
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//------------------------------------------------------------------------
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CAutoAnimation::CAutoAnimation (const CRect& size, IControlListener* listener, int32_t tag,
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int32_t subPixmaps, CCoord heightOfOneImage, CBitmap* background,
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const CPoint& offset)
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: CControl (size, listener, tag, background), offset (offset)
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{
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setNumSubPixmaps (subPixmaps);
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setHeightOfOneImage (heightOfOneImage);
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totalHeightOfBitmap = heightOfOneImage * getNumSubPixmaps ();
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setMin (0.f);
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setMax ((float)(totalHeightOfBitmap - (heightOfOneImage + 1.)));
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::setBitmapOffset (const CPoint& off)
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{
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offset = off;
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invalid ();
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}
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//------------------------------------------------------------------------
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CPoint CAutoAnimation::getBitmapOffset () const { return offset; }
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#endif // VSTGUI_ENABLE_DEPRECATED_METHODS
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//------------------------------------------------------------------------
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CAutoAnimation::CAutoAnimation (const CAutoAnimation& v)
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: CControl (v)
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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, offset (v.offset)
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, totalHeightOfBitmap (v.totalHeightOfBitmap)
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#endif
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{
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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setNumSubPixmaps (v.subPixmaps);
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setHeightOfOneImage (v.heightOfOneImage);
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#endif
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}
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//------------------------------------------------------------------------
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bool CAutoAnimation::isWindowOpened () const { return bWindowOpened; }
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//------------------------------------------------------------------------
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void CAutoAnimation::draw (CDrawContext *pContext)
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{
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if (isWindowOpened ())
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{
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if (auto bitmap = getDrawBackground ())
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{
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if (auto mfb = dynamic_cast<CMultiFrameBitmap*> (bitmap))
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{
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auto frameIndex = getMultiFrameBitmapIndex (*mfb, getValueNormalized ());
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mfb->drawFrame (pContext, frameIndex, getViewSize ().getTopLeft ());
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}
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else
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{
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CPoint where;
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where.y = (int32_t)value + offset.y;
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where.x = offset.x;
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bitmap->draw (pContext, getViewSize (), where);
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#else
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CView::draw (pContext);
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#endif
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}
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}
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}
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setDirty (false);
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}
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//------------------------------------------------------------------------
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CMouseEventResult CAutoAnimation::onMouseDown (CPoint& where, const CButtonState& buttons)
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{
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if (buttons & kLButton)
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{
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if (!isWindowOpened ())
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{
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value = 0;
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openWindow ();
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invalid ();
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valueChanged ();
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}
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else
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{
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// stop info animation
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value = 0; // draw first pic of bitmap
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invalid ();
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closeWindow ();
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valueChanged ();
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}
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return kMouseDownEventHandledButDontNeedMovedOrUpEvents;
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}
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return kMouseEventNotHandled;
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}
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//------------------------------------------------------------------------
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bool CAutoAnimation::attached (CView* parent)
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{
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if (CControl::attached (parent))
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{
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if (animationFrameTime > 0 && isWindowOpened ())
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startTimer ();
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return true;
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}
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return false;
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}
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//------------------------------------------------------------------------
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bool CAutoAnimation::removed (CView* parent)
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{
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timer = nullptr;
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return CControl::removed (parent);
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::startTimer ()
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{
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if (animationFrameTime > 0)
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{
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timer = makeOwned<CVSTGUITimer> (
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[this] (auto*) {
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nextPixmap ();
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invalid ();
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},
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animationFrameTime, true);
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}
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::openWindow ()
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{
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bWindowOpened = true;
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if (isAttached ())
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startTimer ();
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::closeWindow ()
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{
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bWindowOpened = false;
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timer = nullptr;
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::updateMinMaxFromBackground ()
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{
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if (auto bitmap = getDrawBackground ())
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{
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if (auto mfb = dynamic_cast<CMultiFrameBitmap*> (bitmap))
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{
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auto numFrames = getMultiFrameBitmapRangeLength (*mfb);
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setMin (0.f);
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setMax (numFrames);
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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heightOfOneImage = mfb->getFrameSize ().y;
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totalHeightOfBitmap = heightOfOneImage * numFrames;
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#endif
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}
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}
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::setBackground (CBitmap* background)
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{
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CControl::setBackground (background);
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updateMinMaxFromBackground ();
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::nextPixmap ()
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{
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if (auto bitmap = getDrawBackground ())
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{
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if (dynamic_cast<CMultiFrameBitmap*> (bitmap))
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{
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if (getValue () == getMax ())
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setValue (getMin ());
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else
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setValue (getValue () + 1.f);
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return;
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}
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}
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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value += (float)heightOfOneImage;
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if (value >= (totalHeightOfBitmap - heightOfOneImage))
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value = 0;
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#endif
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::previousPixmap ()
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{
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if (auto bitmap = getDrawBackground ())
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{
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if (dynamic_cast<CMultiFrameBitmap*> (bitmap))
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{
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if (getValue () == getMin ())
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setValue (getMax ());
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else
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setValue (getValue () - 1.f);
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return;
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}
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}
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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value -= (float)heightOfOneImage;
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if (value < 0.f)
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value = (float)(totalHeightOfBitmap - heightOfOneImage - 1);
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#endif
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}
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//------------------------------------------------------------------------
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void CAutoAnimation::setAnimationTime (uint32_t animationTime)
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{
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animationFrameTime = animationTime;
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if (timer)
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startTimer ();
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}
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//------------------------------------------------------------------------
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uint32_t CAutoAnimation::getAnimationTime () const { return animationFrameTime; }
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} // VSTGUI
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