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hot-step-cpp-ROCm/engine/vendor/vst3sdk/public.sdk/source/vst/vstsinglecomponenteffect.h
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2026-08-16 18:24:52 +07:00

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//-----------------------------------------------------------------------------
// Flags : clang-format SMTGSequencer
// Project : VST SDK
//
// Category : Helpers
// Filename : plublic.sdk/source/vst/vstsinglecomponenteffect.h
// Created by : Steinberg, 03/2008
// Description : Recombination class of Audio Effect and Edit Controller
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/vst/ivstaudioprocessor.h"
// work around for the name clash of IComponent::setState and IEditController::setState
#define setState setEditorState
#define getState getEditorState
#include "public.sdk/source/vst/vsteditcontroller.h"
#include "pluginterfaces/vst/ivsteditcontroller.h"
#undef setState
#undef getState
#include "public.sdk/source/vst/utility/processcontextrequirements.h"
#include "public.sdk/source/vst/vstbus.h"
#include "public.sdk/source/vst/vstparameters.h"
//------------------------------------------------------------------------
namespace Steinberg {
namespace Vst {
//------------------------------------------------------------------------
/** Default implementation for a non-distributable Plug-in that combines
processor and edit controller in one component.
\ingroup vstClasses
- [released: 3.0.2]
This can be used as base class for a VST 3 effect implementation in case that the standard way of
defining two separate components would cause too many implementation difficulties:
- Cubase 4.2 is the first host that supports combined VST 3 Plug-ins
- <b> Use this class only after giving the standard way of defining two components
serious considerations! </b>
*/
class SingleComponentEffect : public EditControllerEx1,
public IComponent,
public IAudioProcessor,
public IProcessContextRequirements
{
public:
//------------------------------------------------------------------------
SingleComponentEffect ();
~SingleComponentEffect () override;
//---from IPluginBase---------
tresult PLUGIN_API initialize (FUnknown* context) SMTG_OVERRIDE;
tresult PLUGIN_API terminate () SMTG_OVERRIDE;
//---from IComponent-----------------------
tresult PLUGIN_API getControllerClassId (TUID /*classId*/) SMTG_OVERRIDE
{
return kNotImplemented;
}
tresult PLUGIN_API setIoMode (IoMode /*mode*/) SMTG_OVERRIDE { return kNotImplemented; }
int32 PLUGIN_API getBusCount (MediaType type, BusDirection dir) SMTG_OVERRIDE;
tresult PLUGIN_API getBusInfo (MediaType type, BusDirection dir, int32 index,
BusInfo& bus /*out*/) SMTG_OVERRIDE;
tresult PLUGIN_API getRoutingInfo (RoutingInfo& /*inInfo*/,
RoutingInfo& /*outInfo*/ /*out*/) SMTG_OVERRIDE
{
return kNotImplemented;
}
tresult PLUGIN_API activateBus (MediaType type, BusDirection dir, int32 index,
TBool state) SMTG_OVERRIDE;
tresult PLUGIN_API setActive (TBool /*state*/) SMTG_OVERRIDE { return kResultOk; }
tresult PLUGIN_API setState (IBStream* /*state*/) SMTG_OVERRIDE { return kNotImplemented; }
tresult PLUGIN_API getState (IBStream* /*state*/) SMTG_OVERRIDE { return kNotImplemented; }
// bus setup methods
AudioBus* addAudioInput (const TChar* name, SpeakerArrangement arr, BusType busType = kMain,
int32 flags = BusInfo::kDefaultActive);
AudioBus* addAudioOutput (const TChar* name, SpeakerArrangement arr, BusType busType = kMain,
int32 flags = BusInfo::kDefaultActive);
EventBus* addEventInput (const TChar* name, int32 channels = 16, BusType busType = kMain,
int32 flags = BusInfo::kDefaultActive);
EventBus* addEventOutput (const TChar* name, int32 channels = 16, BusType busType = kMain,
int32 flags = BusInfo::kDefaultActive);
tresult removeAudioBusses ();
tresult removeEventBusses ();
tresult removeAllBusses ();
//---from IAudioProcessor -------------------
tresult PLUGIN_API setBusArrangements (SpeakerArrangement* inputs, int32 numIns,
SpeakerArrangement* outputs,
int32 numOuts) SMTG_OVERRIDE;
tresult PLUGIN_API getBusArrangement (BusDirection dir, int32 index,
SpeakerArrangement& arr) SMTG_OVERRIDE;
tresult PLUGIN_API canProcessSampleSize (int32 symbolicSampleSize) SMTG_OVERRIDE;
uint32 PLUGIN_API getLatencySamples () SMTG_OVERRIDE { return 0; }
tresult PLUGIN_API setupProcessing (ProcessSetup& setup) SMTG_OVERRIDE;
tresult PLUGIN_API setProcessing (TBool /*state*/) SMTG_OVERRIDE { return kNotImplemented; }
tresult PLUGIN_API process (ProcessData& /*data*/) SMTG_OVERRIDE { return kNotImplemented; }
uint32 PLUGIN_API getTailSamples () SMTG_OVERRIDE { return kNoTail; }
//---from IProcessContextRequirements -------------------
uint32 PLUGIN_API getProcessContextRequirements () SMTG_OVERRIDE
{
return processContextRequirements.flags;
}
//---Interface---------
OBJ_METHODS (SingleComponentEffect, EditControllerEx1)
tresult PLUGIN_API queryInterface (const TUID iid, void** obj) SMTG_OVERRIDE;
REFCOUNT_METHODS (EditControllerEx1)
//------------------------------------------------------------------------
protected:
BusList* getBusList (MediaType type, BusDirection dir);
ProcessSetup processSetup;
ProcessContextRequirements processContextRequirements;
BusList audioInputs;
BusList audioOutputs;
BusList eventInputs;
BusList eventOutputs;
};
//------------------------------------------------------------------------
} // namespace Vst
} // namespace Steinberg