167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
//-----------------------------------------------------------------------------
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// Project : VST SDK
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// Flags : clang-format SMTGSequencer
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// Category : Helpers
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// Filename : public.sdk/source/vst/utility/dataexchange.h
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// Created by : Steinberg, 06/2023
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// Description : VST Data Exchange API Helper
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//
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//-----------------------------------------------------------------------------
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// This file is part of a Steinberg SDK. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this distribution
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// and at www.steinberg.net/sdklicenses.
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// No part of the SDK, including this file, may be copied, modified, propagated,
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// or distributed except according to the terms contained in the LICENSE file.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "public.sdk/source/vst/vstaudioeffect.h"
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#include "pluginterfaces/vst/ivstdataexchange.h"
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#include <functional>
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#include <memory>
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//------------------------------------------------------------------------
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namespace Steinberg {
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namespace Vst {
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//------------------------------------------------------------------------
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/** Helper class to provide a single API for plug-ins to transfer data from the realtime audio
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* process to the edit controller either via the backwards compatible message handling protocol
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* (see IMessage) or the new IDataExchangeHandler/IDataExchangeReceiver API.
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*
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* To use this, make an instance of DataExchangeHandler a member of your IAudioProcessor class and
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* call onConnect, onDisconnect, onActivate and onDeactivate when the processor is (dis-)connected
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* and (de)activated. In your IAudioProcessor::process method you call getCurrentOrNewBlock () to
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* get a block fill it with the data you want to send and then call sendCurrentBlock.
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* See DataExchangeReceiverHandler on how to receive that data.
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*/
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class DataExchangeHandler
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{
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public:
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struct Config
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{
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/** the size of one block in bytes */
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uint32 blockSize;
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/** the number of blocks to request */
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uint32 numBlocks;
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/** the alignment of the buffer */
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uint32 alignment {32};
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/** a user defined context ID */
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DataExchangeUserContextID userContextID {0};
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};
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/** the callback will be called on setup processing to get the required configuration for the
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* data exchange */
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using ConfigCallback = std::function<bool (Config& config, const ProcessSetup& setup)>;
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DataExchangeHandler (IAudioProcessor* processor, ConfigCallback&& callback);
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DataExchangeHandler (IAudioProcessor* processor, const ConfigCallback& callback);
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~DataExchangeHandler () noexcept;
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/** call this in AudioEffect::connect
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*
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* provide the hostContext you get via AudioEffect::initiailze to this method
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*/
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void onConnect (IConnectionPoint* other, FUnknown* hostContext);
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/** call this in AudioEffect::disconnect
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*/
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void onDisconnect (IConnectionPoint* other);
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/** call this in AudioEffect::setActive(true)
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*/
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void onActivate (const Vst::ProcessSetup& setup, bool forceUseMessageHandling = false);
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/** call this in AudioEffect::setActive(false)
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*/
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void onDeactivate ();
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//--- ---------------------------------------------------------------------
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/** Get the current or a new block
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*
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* On the first call this will always return a new block, only after sendCurrentBlock or
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* discardCurrentBlock is called a new block will be acquired.
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* This may return an invalid DataExchangeBlock (check the blockID for
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* InvalidDataExchangeBlockID) when the queue is full.
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*
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* [call only in process call]
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*/
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DataExchangeBlock getCurrentOrNewBlock ();
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/** Send the current block to the receiver
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*
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* [call only in process call]
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*/
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bool sendCurrentBlock ();
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/** Discard the current block
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*
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* [call only in process call]
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*/
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bool discardCurrentBlock ();
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/** Enable or disable the acquiring of new blocks (per default it is enabled)
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*
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* If you disable this then the getCurrentOrNewBlock will always return an invalid block.
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*
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* [call only in process call]
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*/
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void enable (bool state);
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/** Ask if enabled
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*
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* [call only in process call]
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*/
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bool isEnabled () const;
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//------------------------------------------------------------------------
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private:
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DataExchangeHandler (IAudioProcessor* processor);
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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//------------------------------------------------------------------------
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/** Helper class to provide a single API for plug-ins to transfer data from the realtime audio
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* process to the edit controller either via the message handling protocol (see IMessage) or the
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* new IDataExchangeHandler/IDataExchangeReceiver API.
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*
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* This is the other side of the DataExchangeHandler on the edit controller side. Make this a
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* member of your edit controller and call onMessage for every IMessage you get via
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* IConnectionPoint::notify. Your edit controller must implement the IDataExchangeReceiver
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* interface.
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*/
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class DataExchangeReceiverHandler
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{
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public:
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DataExchangeReceiverHandler (IDataExchangeReceiver* receiver);
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~DataExchangeReceiverHandler () noexcept;
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/** call this for every message you receive via IConnectionPoint::notify
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*
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* @return true if the message was handled
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*/
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bool onMessage (IMessage* msg);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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//------------------------------------------------------------------------
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inline bool operator!= (const DataExchangeBlock& lhs, const DataExchangeBlock& rhs)
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{
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return lhs.data != rhs.data || lhs.size != rhs.size || lhs.blockID != rhs.blockID;
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}
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//------------------------------------------------------------------------
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inline bool operator== (const DataExchangeBlock& lhs, const DataExchangeBlock& rhs)
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{
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return lhs.data == rhs.data && lhs.size == rhs.size && lhs.blockID == rhs.blockID;
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}
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//------------------------------------------------------------------------
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} // Vst
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} // Steinberg
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