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2026-08-16 18:24:52 +07:00

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C++

//-----------------------------------------------------------------------------
// Project : VST SDK
// Flags : clang-format SMTGSequencer
// Category : Helpers
// Filename : public.sdk/source/vst/hosting/hostdataexchangehandler.h
// Created by : Steinberg, 06/2023
// Description : VST Data Exchange API Host Helper
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/vst/ivstdataexchange.h"
#include <memory>
//------------------------------------------------------------------------
namespace Steinberg {
namespace Vst {
//------------------------------------------------------------------------
struct IDataExchangeHandlerHost
{
virtual ~IDataExchangeHandlerHost () noexcept = default;
/** return if the audioprocessor is in an inactive state
* [main thread]
*/
virtual bool isProcessorInactive (IAudioProcessor* processor) = 0;
/** return the data exchange receiver (most likely the edit controller) for the processor
* [main thread]
*/
virtual IPtr<IDataExchangeReceiver> findDataExchangeReceiver (IAudioProcessor* processor) = 0;
/** check if the requested queue size should be allowed
* [main thread]
*/
virtual bool allowAllocateSize (uint32 blockSize, uint32 numBlocks, uint32 alignment) = 0;
/** check if this call is made on the main thread
* [any thread]
*/
virtual bool isMainThread () = 0;
/** check if the number of queues can be changed in this moment.
*
* this is only allowed if no other thread can access the IDataExchangeManagerHost in this
* moment
* [main thread]
*/
virtual bool allowQueueListResize (uint32 newNumQueues) = 0;
/** notification that the number of open queues changed
* [main thread]
*/
virtual void numberOfQueuesChanged (uint32 openMainThreadQueues,
uint32 openBackgroundThreadQueues) = 0;
/** notification that a new queue was opened */
virtual void onQueueOpened (IAudioProcessor* processor, DataExchangeQueueID queueID,
bool dispatchOnMainThread) = 0;
/** notification that a queue was closed */
virtual void onQueueClosed (IAudioProcessor* processor, DataExchangeQueueID queueID,
bool dispatchOnMainThread) = 0;
/** notification that a new block is ready to be send
* [process thread]
*/
virtual void newBlockReadyToBeSend (DataExchangeQueueID queueID) = 0;
};
//------------------------------------------------------------------------
struct HostDataExchangeHandler
{
/** Constructor
*
* allocate and deallocate this object on the main thread
*
* the number of queues is constant
*
* @param host the managing host
* @param maxQueues number of maximal allowed open queues
*/
HostDataExchangeHandler (IDataExchangeHandlerHost& host, uint32 maxQueues = 64);
~HostDataExchangeHandler () noexcept;
/** get the IHostDataExchangeManager interface
*
* the interface you must provide to the IAudioProcessor
*/
IDataExchangeHandler* getInterface () const;
/** send blocks
*
* the host should periodically call this method on the main thread to send all queued blocks
* which should be send on the main thread
*/
uint32 sendMainThreadBlocks ();
/** send blocks
*
* the host should call this on a dedicated background thread
* inside a mutex is used, so don't delete this object while calling this
*
* @param queueId only send blocks from the specified queue. If queueId is equal to
* InvalidDataExchangeQueueID all blocks from all queues are send.
*/
uint32 sendBackgroundBlocks (DataExchangeQueueID queueId = InvalidDataExchangeQueueID);
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
//------------------------------------------------------------------------
} // Vst
} // Steinberg