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<div id="projectname">VSTGUI<span id="projectnumber">&#160;4.10</span>
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<div id="projectbrief">Graphical User Interface Framework not only for VST plugins</div>
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<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_control.html#a56ebb5f6f9dd9ad9aa475e09c7be51a7">CControl::CheckDefaultValueFunc</a> </dt>
<dd><a class="anchor" id="_deprecated000002"></a>Function to check if the button state is the state to set the control value to its default value. The default implementation uses the kDefaultValueModifier (see above). Use this to change this to double click per example. But consider to change this to the same behaviour as the host you are running in for best user experience. </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_control.html#a18b868419c40c6fdb3f885dcef370b73">CControl::kDefaultValueModifier</a> </dt>
<dd><a class="anchor" id="_deprecated000001"></a>default value modifier key, per default is the control key </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_slider.html#a647db9bef7c291ef2732c520ea902478">CSlider::getOffset</a> () const</dt>
<dd><a class="anchor" id="_deprecated000004"></a>use getBackgroundOffset </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_slider.html#a0c7f551f4b23428bf29a6988e19e53ed">CSlider::setOffset</a> (const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_point.html" title="Point structure.">CPoint</a> &amp;val)</dt>
<dd><a class="anchor" id="_deprecated000003"></a>use setBackgroundOffset </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_view.html#a60553171c30e1c34e84396986b3fb0d6">CView::doDrag</a> (<a class="el" href="class_v_s_t_g_u_i_1_1_i_data_package.html" title="interface for drag&amp;drop and clipboard data">IDataPackage</a> *source, const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_point.html" title="Point structure.">CPoint</a> &amp;offset=CPoint(0, 0), <a class="el" href="class_v_s_t_g_u_i_1_1_c_bitmap.html" title="Encapsulates various platform depended kinds of bitmaps.">CBitmap</a> *dragBitmap=nullptr)</dt>
<dd><a class="anchor" id="_deprecated000010"></a>start a drag operation. See <a class="el" href="class_v_s_t_g_u_i_1_1_c_drop_source.html" title="drop source">CDropSource</a> to create the source data package </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_view.html#a7e6323433460a1f21dc019db3a55463f">CView::hitTest</a> (const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_point.html" title="Point structure.">CPoint</a> &amp;where, const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_button_state.html" title="Button and Modifier state.">CButtonState</a> &amp;buttons)</dt>
<dd><a class="anchor" id="_deprecated000009"></a>check if where hits this view * * the default behaviour is to return true if where is inside the view size of this view, but if you set a hit test path * the path is checked if the point lies in its boundaries. <br />
</dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_view.html#aed5bd8ecd4c0db774ba16e4afe2bb8d4">CView::onWheel</a> (const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_point.html" title="Point structure.">CPoint</a> &amp;where, const float &amp;distance, const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_button_state.html" title="Button and Modifier state.">CButtonState</a> &amp;buttons) final</dt>
<dd><a class="anchor" id="_deprecated000007"></a>never called anymore, please use onMouseWheelEvent instead </dd>
<dt>Member <a class="el" href="class_v_s_t_g_u_i_1_1_c_view.html#a6d88a500ad5bcf0664cffac0fc0adac2">CView::onWheel</a> (const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_point.html" title="Point structure.">CPoint</a> &amp;where, const <a class="el" href="namespace_v_s_t_g_u_i.html#af1c743b921a952411002bd6ead116259">CMouseWheelAxis</a> &amp;axis, const float &amp;distance, const <a class="el" href="struct_v_s_t_g_u_i_1_1_c_button_state.html" title="Button and Modifier state.">CButtonState</a> &amp;buttons)</dt>
<dd><a class="anchor" id="_deprecated000008"></a>please use onMouseWheelEvent instead </dd>
<dt>Class <a class="el" href="class_v_s_t_g_u_i_1_1_owning_pointer.html">OwningPointer&lt; I &gt;</a> </dt>
<dd><a class="anchor" id="_deprecated000011"></a> </dd>
<dt>Member <a class="el" href="namespace_v_s_t_g_u_i_1_1_string.html#af30ee7f201c1f86d9aceb849d6d08fbf">VSTGUI::String::free</a> (<a class="el" href="namespace_v_s_t_g_u_i.html#a0e830c33227280573a9a72c7ef16eaf4" title="UTF8 String buffer pointer.">UTF8StringBuffer</a> buffer)</dt>
<dd><a class="anchor" id="_deprecated000006"></a>Frees an <a class="el" href="namespace_v_s_t_g_u_i.html#a0e830c33227280573a9a72c7ef16eaf4" title="UTF8 String buffer pointer.">UTF8StringBuffer</a>. If buffer is a nullptr it does nothing. </dd>
<dt>Member <a class="el" href="namespace_v_s_t_g_u_i_1_1_string.html#a83745b23a3d48e4f1e69950977918803">VSTGUI::String::newWithString</a> (<a class="el" href="namespace_v_s_t_g_u_i.html#a3fd19826d804be46b46005b0410f3e48" title="UTF8 String pointer.">UTF8StringPtr</a> string)</dt>
<dd><a class="anchor" id="_deprecated000005"></a>Allocates a new <a class="el" href="namespace_v_s_t_g_u_i.html#a0e830c33227280573a9a72c7ef16eaf4" title="UTF8 String buffer pointer.">UTF8StringBuffer</a> with enough size for string and copy the string into it. Returns nullptr if string is a nullptr. </dd>
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