// This file is part of VSTGUI. It is subject to the license terms // in the LICENSE file found in the top-level directory of this // distribution and at http://github.com/steinbergmedia/vstgui/LICENSE #pragma once #include //------------------------------------------------------------------------ namespace VSTGUI { namespace PixelBuffer { //------------------------------------------------------------------------ enum class Format { ARGB, RGBA, ABGR, BGRA }; //------------------------------------------------------------------------ /** Convert a buffer of 32 bit pixels from one format to another * * @param srcFormat Source Pixel Format * @param dstFormat Destination Pixel Format * @param buffer Pixel Buffer * @param bytesPerRow Number of bytes per row in buffer * @param width Number of pixels per row * @param height Number of rows */ void convert (Format srcFormat, Format dstFormat, uint8_t* buffer, uint32_t bytesPerRow, uint32_t width, uint32_t height); //------------------------------------------------------------------------ } // PixelBuffer } // VSTGUI