# Custom target in order to get all cmake modules into a VST3 project. add_custom_target(cmake_modules SOURCES ${CMAKE_CURRENT_LIST_FILE} ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddCommonOptions.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddSMTGLibrary.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddSubDirectories.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_Bundle.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_CodeSign.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_ConfigureCmakeGenerator.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_DetectPlatform.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_ExportedSymbols.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_GenerateSourceGroups.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_Global.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_PlatformIOS.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_PlatformToolset.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_Platform_Windows.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_PrefixHeader.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_SetDebugExecutable.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_UniversalBinary.cmake ) if(VST_SDK) add_custom_target(cmake_VST_modules SOURCES ${CMAKE_CURRENT_LIST_DIR}/SMTG_AAXSupport.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddAAXLibrary.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddVST3AuV3.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddVST3Library.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddVST3Options.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_CoreAudioSupport.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_ExportedSymbols.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_FindJack.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_SetupVST3LibraryDefaultPath.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_VST3_SDK.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_VstGuiSupport.cmake ) endif(VST_SDK) if(SKI_SDK) add_custom_target(cmake_SKI_modules SOURCES ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddComponentLibrary.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_AddComponentOptions.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_SKI_SDK.cmake ${CMAKE_CURRENT_LIST_DIR}/SMTG_SetupComponentLibraryDefaultPath.cmake ) endif(SKI_SDK)