Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#pragma once
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#include "../../lib/vstguibase.h"
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#if VSTGUI_ENABLE_XML_PARSER
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#include "uinode.h"
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#include "../xmlparser.h"
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#include <deque>
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//------------------------------------------------------------------------
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namespace VSTGUI {
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namespace Detail {
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//-----------------------------------------------------------------------------
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struct UIXMLParser : public Xml::IHandler
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{
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SharedPointer<UINode> parse (IContentProvider* provider);
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void startXmlElement (Xml::Parser* parser, IdStringPtr elementName, UTF8StringPtr* elementAttributes) override;
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void endXmlElement (Xml::Parser* parser, IdStringPtr name) override;
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void xmlCharData (Xml::Parser* parser, const int8_t* data, int32_t length) override;
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void xmlComment (Xml::Parser* parser, IdStringPtr comment) override;
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const SharedPointer<UINode> getNodes () const { return nodes; }
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private:
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SharedPointer<UINode> nodes;
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std::deque<UINode*> nodeStack;
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bool restoreViewsMode {false};
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};
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//-----------------------------------------------------------------------------
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class UIXMLDescWriter
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{
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public:
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using UINode = Detail::UINode;
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using UICommentNode = Detail::UICommentNode;
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bool write (OutputStream& stream, UINode* rootNode);
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protected:
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static void encodeAttributeString (std::string& str);
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bool writeNode (UINode* node, OutputStream& stream);
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bool writeComment (UICommentNode* node, OutputStream& stream);
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bool writeNodeData (UINode::DataStorage& str, OutputStream& stream);
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bool writeAttributes (UIAttributes* attr, OutputStream& stream);
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int32_t intendLevel;
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};
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//------------------------------------------------------------------------
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} // Detail
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} // VSTGUI
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#endif
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