Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#pragma once
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#include "uidescription.h"
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//------------------------------------------------------------------------
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namespace VSTGUI {
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//------------------------------------------------------------------------
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class CompressedUIDescription : public UIDescription
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{
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protected:
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enum CompressedSaveFlagBits
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{
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NoPlainUIDescFileBackupBit = UIDescription::LastSaveFlagBit,
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ForceWriteCompressedDesc,
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LastCompressedSaveFlagBit,
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};
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public:
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CompressedUIDescription (const CResourceDescription& compressedUIDescFile);
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enum SaveFlags
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{
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kNoPlainUIDescFileBackup = 1 << NoPlainUIDescFileBackupBit,
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kForceWriteCompressedDesc = 1 << ForceWriteCompressedDesc,
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kNoPlainXmlFileBackup [[deprecated("use kNoPlainUIDescFileBackup")]] = kNoPlainUIDescFileBackup,
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};
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bool parse () override;
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bool save (UTF8StringPtr filename, int32_t flags = kWriteWindowsResourceFile,
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AttributeSaveFilterFunc func = nullptr) override;
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bool getOriginalIsCompressed () const { return originalIsCompressed; }
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void setCompressionLevel (uint32_t level) { compressionLevel = level; }
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private:
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bool parseWithStream (InputStream& stream);
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bool originalIsCompressed {false};
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uint32_t compressionLevel {1};
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};
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//------------------------------------------------------------------------
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} // VSTGUI
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