Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#include "vstgui/uidescription/base64codec.h"
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#include "vstgui/lib/malloc.h"
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#include <algorithm>
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#include <random>
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using namespace VSTGUI;
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int main ()
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{
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Buffer<uint8_t> origData;
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origData.allocate (1024*1024*500);
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std::independent_bits_engine<std::default_random_engine, sizeof (uint16_t) * 8, uint16_t> rbe;
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std::generate (origData.get (), origData.get () + origData.size (), std::ref (rbe));
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auto encoderResult = Base64Codec::encode (origData.get (), origData.size ());
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auto decoderResult = Base64Codec::decode (encoderResult.data.get (), encoderResult.dataSize);
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if (origData.size () != decoderResult.dataSize)
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return -1;
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if (memcmp (origData.get (), decoderResult.data.get (), origData.size ()) != 0)
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return -1;
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return 0;
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}
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