Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#pragma once
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#include "../../uidescription/uidescriptionfwd.h"
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#include "../../lib/optional.h"
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#include "../include/ishareduiresources.h"
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#if VSTGUI_LIVE_EDITING
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#include <string>
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#endif
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//------------------------------------------------------------------------
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namespace VSTGUI {
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namespace Standalone {
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namespace Detail {
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//------------------------------------------------------------------------
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const ISharedUIResources& getSharedUIResources ();
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//------------------------------------------------------------------------
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SharedPointer<UIDescription> getSharedUIDescription ();
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//------------------------------------------------------------------------
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void cleanupSharedUIResources ();
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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#if VSTGUI_LIVE_EDITING
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void saveSharedUIDescription ();
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//------------------------------------------------------------------------
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struct IEditFileMap
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{
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virtual void set (const std::string& filename, const std::string& absolutePath) = 0;
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virtual Optional<const char*> get (const std::string& filename) const = 0;
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};
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//------------------------------------------------------------------------
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IEditFileMap& getEditFileMap ();
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//------------------------------------------------------------------------
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enum class UIDescCheckFilePathResult
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{
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Exists,
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NewPathSet,
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Cancel
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};
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//------------------------------------------------------------------------
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UIDescCheckFilePathResult checkAndUpdateUIDescFilePath (
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UIDescription& uiDesc, CFrame* _frame,
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UTF8StringPtr notFoundText = "The uidesc file location cannot be found.");
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//------------------------------------------------------------------------
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bool initUIDescAsNew (UIDescription& uiDesc, CFrame* _frame);
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#endif // VSTGUI_LIVE_EDITING
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//------------------------------------------------------------------------
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} // Detail
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} // Standalone
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} // VSTGUI
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