Initial release
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// This file is part of VSTGUI. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this
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// distribution and at http://github.com/steinbergmedia/vstgui/LICENSE
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#pragma once
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#include "ccontrol.h"
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#include "../cbitmap.h"
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#include <algorithm>
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namespace VSTGUI {
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//-----------------------------------------------------------------------------
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class CSwitchBase : public CControl,
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public MultiFrameBitmapView<CSwitchBase>
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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,
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public IMultiBitmapControl
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#endif
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{
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public:
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void setInverseBitmap (bool state);
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bool getInverseBitmap () const { return inverseBitmap; }
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protected:
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CSwitchBase (const CRect& size, IControlListener* listener, int32_t tag, CBitmap* background);
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CSwitchBase (const CSwitchBase& other);
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~CSwitchBase () noexcept override = default;
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void draw (CDrawContext*) override;
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CMouseEventResult onMouseDown (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseUp (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseMoved (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseCancel () override;
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bool sizeToFit () override;
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CSwitchBase (const CRect& size, IControlListener* listener, int32_t tag, int32_t subPixmaps,
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CCoord heightOfOneImage, int32_t iMaxPositions, CBitmap* background,
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const CPoint& offset = CPoint (0, 0));
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void setNumSubPixmaps (int32_t numSubPixmaps) override
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{
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IMultiBitmapControl::setNumSubPixmaps (numSubPixmaps);
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invalid ();
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}
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const CPoint& getOffset () const { return offset; }
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#endif
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double getCoef () const { return coef; }
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int32_t normalizedToIndex (float norm) const;
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float indexToNormalized (int32_t index) const;
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virtual double calculateCoef () const = 0;
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virtual float calcNormFromPoint (const CPoint& where) const = 0;
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VSTGUI_DEPRECATED_MSG (static bool useLegacyIndexCalculation;
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, "Use CMultiFrameBitmap::normalizedValueToFrameIndex() instead")
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private:
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CPoint offset {};
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#endif
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double coef;
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float mouseStartValue;
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bool inverseBitmap{false};
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};
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//-----------------------------------------------------------------------------
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// CVerticalSwitch Declaration
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//! @brief a vertical switch control
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/// @ingroup controls uses_multi_frame_bitmaps
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//-----------------------------------------------------------------------------
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class CVerticalSwitch : public CSwitchBase
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{
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public:
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CVerticalSwitch (const CRect& size, IControlListener* listener, int32_t tag,
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CBitmap* background);
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CVerticalSwitch (const CVerticalSwitch& vswitch);
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void onKeyboardEvent (KeyboardEvent& event) override;
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CVerticalSwitch (const CRect& size, IControlListener* listener, int32_t tag, int32_t subPixmaps,
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CCoord heightOfOneImage, int32_t iMaxPositions, CBitmap* background,
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const CPoint& offset = CPoint (0, 0));
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#endif
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CLASS_METHODS(CVerticalSwitch, CControl)
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protected:
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~CVerticalSwitch () noexcept override = default;
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double calculateCoef () const override;
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float calcNormFromPoint (const CPoint& where) const override;
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};
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//-----------------------------------------------------------------------------
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// CHorizontalSwitch Declaration
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//! @brief a horizontal switch control
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/// @ingroup controls uses_multi_frame_bitmaps
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//-----------------------------------------------------------------------------
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class CHorizontalSwitch : public CSwitchBase
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{
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public:
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CHorizontalSwitch (const CRect& size, IControlListener* listener, int32_t tag,
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CBitmap* background);
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CHorizontalSwitch (const CHorizontalSwitch& hswitch);
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void onKeyboardEvent (KeyboardEvent& event) override;
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CHorizontalSwitch (const CRect& size, IControlListener* listener, int32_t tag,
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int32_t subPixmaps, CCoord heightOfOneImage, int32_t iMaxPositions,
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CBitmap* background, const CPoint& offset = CPoint (0, 0));
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#endif
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CLASS_METHODS(CHorizontalSwitch, CControl)
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protected:
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~CHorizontalSwitch () noexcept override = default;
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double calculateCoef () const override;
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float calcNormFromPoint (const CPoint& where) const override;
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};
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//-----------------------------------------------------------------------------
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// CRockerSwitch Declaration
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//! @brief a switch control with 3 sub bitmaps
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/// @ingroup controls use_multi_frame_bitmaps
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//-----------------------------------------------------------------------------
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class CRockerSwitch : public CControl,
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public MultiFrameBitmapView<CRockerSwitch>
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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,
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public IMultiBitmapControl
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#endif
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{
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private:
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enum StyleEnum
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{
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StyleHorizontal = 0,
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StyleVertical,
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};
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public:
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enum Style
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{
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kHorizontal = 1 << StyleHorizontal,
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kVertical = 1 << StyleVertical,
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};
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CRockerSwitch (const CRect& size, IControlListener* listener, int32_t tag, CBitmap* background,
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const int32_t style = kHorizontal);
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CRockerSwitch (const CRockerSwitch& rswitch);
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void draw (CDrawContext*) override;
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void onMouseWheelEvent (MouseWheelEvent& event) override;
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CMouseEventResult onMouseDown (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseUp (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseMoved (CPoint& where, const CButtonState& buttons) override;
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CMouseEventResult onMouseCancel () override;
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void onKeyboardEvent (KeyboardEvent& event) override;
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bool sizeToFit () override;
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CRockerSwitch (const CRect& size, IControlListener* listener, int32_t tag, CBitmap* background,
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const CPoint& offset, const int32_t style = kHorizontal);
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CRockerSwitch (const CRect& size, IControlListener* listener, int32_t tag,
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CCoord heightOfOneImage, CBitmap* background,
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const CPoint& offset = CPoint (0, 0), const int32_t style = kHorizontal);
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void setNumSubPixmaps (int32_t numSubPixmaps) override { IMultiBitmapControl::setNumSubPixmaps (numSubPixmaps); invalid (); }
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#endif
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CLASS_METHODS(CRockerSwitch, CControl)
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protected:
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~CRockerSwitch () noexcept override;
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CMessageResult notify (CBaseObject* sender, IdStringPtr message) override;
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#if VSTGUI_ENABLE_DEPRECATED_METHODS
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CPoint offset {};
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#endif
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int32_t style;
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CVSTGUITimer* resetValueTimer;
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private:
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float mouseStartValue;
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};
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} // VSTGUI
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