Initial release
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{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf100
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{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;}
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{\colortbl;\red255\green255\blue255;\red255\green0\blue24;}
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\paperw11900\paperh16840\margl1440\margr1440\vieww21420\viewh15340\viewkind0
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\f0\b\fs38 \cf0 \ul \ulc0 Migrating from VSTGUI 2.3 to VSTGUI 3.0\
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\f1\b0\fs22 \ulnone \
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\f0\b\fs26 \ul Things you need to change in your code:\
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\f1\b0\fs22 \ulnone \
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\fs24 \cf0 - CFrame::removeView (CView *pView, const bool &withForget = true) The second parameter (withForget) has changed its default parameter.\
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\cf0 \
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- CDrawContext::getMouseLocation (CPoint &point)\
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\cf0 This call will always report the global frame coordinate of the mouse. If you need the mouse coordinates relative to a view, use view->getMouseLocation (context, point)\
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\cf0 \
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- The following CView methods are deprecated :\
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\cf0 virtual void setParentView (CView *pParentView);\
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virtual void setFrame (CFrame *pParent);\
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virtual void getFrameTopLeftPos (CPoint& topLeft) const;\
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\cf0 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\li140\fi-140\ql\qnatural
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\cf0 - Don't call frame->beginEdit(..) and frame->endEdit(..) in your subclassed controls. Use the CControl methods beginEdit, endEdit.\
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\
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- Nearly all getter methods have changed to be const. Check all your subclasses, so that your methods don't hide the inherited virtual functions.\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\li140\fi20\ql\qnatural
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\cf0 This may be the most important methods from CView and CControl\
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- CView::checkUpdate ()\
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- CView::isDirty ()\
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- CControl::getValue ()\
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- CControl::getMin ()\
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- CControl::getMax ()\
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- CControl::getOldValue ()\
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- CControl::getDefaultValue ()\
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- CControl::getTag ()\
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- CControl::getWheelInc ()\
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- CControl::getListener ()\
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\cf0 \
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- Don't call CControl::update (..) anymore to force an control to redraw. Just call CControl::setDirty (true);\
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\cf0 \
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\f0\b\fs26 \cf0 \ul How to use PNG Images on Windows:\
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\
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\f1\b0\fs24 \cf0 \ulnone - Download libpng and zlib ({\field{\*\fldinst{HYPERLINK "http://libpng.sourceforge.net/"}}{\fldrslt \cf2 http://libpng.sourceforge.net/}}\cf2 , {\field{\*\fldinst{HYPERLINK "http://www.zlib.net/"}}{\fldrslt http://www.zlib.net/}}\cf0 )\
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- Add their sources to your project\
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- Define the preprocessor macro: USE_LIBPNG=1\
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- add your png images to your rc file like this: \
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128 PNG bmp00128.png\
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- rebuild ;-)\
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\
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\f0\b\fs26 \cf0 \ul Transparent Bitmaps with QUARTZ on Mac OS X:\
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\
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\f1\b0\fs24 \cf0 \ulnone Per default on Mac OS X if you need transparent bitmaps, you should use the alpha channel of a PNG Image. If you need the old behaviour and want to set bitmap->setTransparentColor (someColor) you need to call bitmap->setNoAlpha (true); (This actually is only necessary for PNG images, all other images will get the noAlpha state per default)\
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\
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}
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After checking out the sources, you need to run doxygen for the actual documentation.
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- Please download doxygen here: http://www.doxygen.nl
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- Run the doxygen app
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- Load the config file from vstgui/doxygen/Doxyfile
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- Switch to the run tab and execute "Run doxygen"
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@@ -0,0 +1,11 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>VSTGUI</title>
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<meta http-equiv="refresh" content="0; URL=html/index.html" />
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</head>
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<body>
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</body>
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</html>
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