Initial release

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civ
2026-08-16 18:24:52 +07:00
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//-----------------------------------------------------------------------------
// Project : VST SDK
// Flags : clang-format SMTGSequencer
// Category : Helpers
// Filename : public.sdk/source/vst/utility/dataexchange.h
// Created by : Steinberg, 06/2023
// Description : VST Data Exchange API Helper
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
#pragma once
#include "public.sdk/source/vst/vstaudioeffect.h"
#include "pluginterfaces/vst/ivstdataexchange.h"
#include <functional>
#include <memory>
//------------------------------------------------------------------------
namespace Steinberg {
namespace Vst {
//------------------------------------------------------------------------
/** Helper class to provide a single API for plug-ins to transfer data from the realtime audio
* process to the edit controller either via the backwards compatible message handling protocol
* (see IMessage) or the new IDataExchangeHandler/IDataExchangeReceiver API.
*
* To use this, make an instance of DataExchangeHandler a member of your IAudioProcessor class and
* call onConnect, onDisconnect, onActivate and onDeactivate when the processor is (dis-)connected
* and (de)activated. In your IAudioProcessor::process method you call getCurrentOrNewBlock () to
* get a block fill it with the data you want to send and then call sendCurrentBlock.
* See DataExchangeReceiverHandler on how to receive that data.
*/
class DataExchangeHandler
{
public:
struct Config
{
/** the size of one block in bytes */
uint32 blockSize;
/** the number of blocks to request */
uint32 numBlocks;
/** the alignment of the buffer */
uint32 alignment {32};
/** a user defined context ID */
DataExchangeUserContextID userContextID {0};
};
/** the callback will be called on setup processing to get the required configuration for the
* data exchange */
using ConfigCallback = std::function<bool (Config& config, const ProcessSetup& setup)>;
DataExchangeHandler (IAudioProcessor* processor, ConfigCallback&& callback);
DataExchangeHandler (IAudioProcessor* processor, const ConfigCallback& callback);
~DataExchangeHandler () noexcept;
/** call this in AudioEffect::connect
*
* provide the hostContext you get via AudioEffect::initiailze to this method
*/
void onConnect (IConnectionPoint* other, FUnknown* hostContext);
/** call this in AudioEffect::disconnect
*/
void onDisconnect (IConnectionPoint* other);
/** call this in AudioEffect::setActive(true)
*/
void onActivate (const Vst::ProcessSetup& setup, bool forceUseMessageHandling = false);
/** call this in AudioEffect::setActive(false)
*/
void onDeactivate ();
//--- ---------------------------------------------------------------------
/** Get the current or a new block
*
* On the first call this will always return a new block, only after sendCurrentBlock or
* discardCurrentBlock is called a new block will be acquired.
* This may return an invalid DataExchangeBlock (check the blockID for
* InvalidDataExchangeBlockID) when the queue is full.
*
* [call only in process call]
*/
DataExchangeBlock getCurrentOrNewBlock ();
/** Send the current block to the receiver
*
* [call only in process call]
*/
bool sendCurrentBlock ();
/** Discard the current block
*
* [call only in process call]
*/
bool discardCurrentBlock ();
/** Enable or disable the acquiring of new blocks (per default it is enabled)
*
* If you disable this then the getCurrentOrNewBlock will always return an invalid block.
*
* [call only in process call]
*/
void enable (bool state);
/** Ask if enabled
*
* [call only in process call]
*/
bool isEnabled () const;
//------------------------------------------------------------------------
private:
DataExchangeHandler (IAudioProcessor* processor);
struct Impl;
std::unique_ptr<Impl> impl;
};
//------------------------------------------------------------------------
/** Helper class to provide a single API for plug-ins to transfer data from the realtime audio
* process to the edit controller either via the message handling protocol (see IMessage) or the
* new IDataExchangeHandler/IDataExchangeReceiver API.
*
* This is the other side of the DataExchangeHandler on the edit controller side. Make this a
* member of your edit controller and call onMessage for every IMessage you get via
* IConnectionPoint::notify. Your edit controller must implement the IDataExchangeReceiver
* interface.
*/
class DataExchangeReceiverHandler
{
public:
DataExchangeReceiverHandler (IDataExchangeReceiver* receiver);
~DataExchangeReceiverHandler () noexcept;
/** call this for every message you receive via IConnectionPoint::notify
*
* @return true if the message was handled
*/
bool onMessage (IMessage* msg);
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
//------------------------------------------------------------------------
inline bool operator!= (const DataExchangeBlock& lhs, const DataExchangeBlock& rhs)
{
return lhs.data != rhs.data || lhs.size != rhs.size || lhs.blockID != rhs.blockID;
}
//------------------------------------------------------------------------
inline bool operator== (const DataExchangeBlock& lhs, const DataExchangeBlock& rhs)
{
return lhs.data == rhs.data && lhs.size == rhs.size && lhs.blockID == rhs.blockID;
}
//------------------------------------------------------------------------
} // Vst
} // Steinberg