Initial release
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//------------------------------------------------------------------------
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// Project : VST SDK
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//
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// Category : Interfaces
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// Filename : pluginterfaces/vst/ivstprocesscontext.h
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// Created by : Steinberg, 10/2005
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// Description : VST Processing Context Interfaces
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//
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//-----------------------------------------------------------------------------
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// This file is part of a Steinberg SDK. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this distribution
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// and at www.steinberg.net/sdklicenses.
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// No part of the SDK, including this file, may be copied, modified, propagated,
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// or distributed except according to the terms contained in the LICENSE file.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "pluginterfaces/base/funknown.h"
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#include "pluginterfaces/vst/vsttypes.h"
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//------------------------------------------------------------------------
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#include "pluginterfaces/base/falignpush.h"
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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namespace Steinberg {
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namespace Vst {
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//------------------------------------------------------------------------
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/** Frame Rate
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A frame rate describes the number of image (frame) displayed per second.
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Some examples:
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- 23.976 fps is framesPerSecond: 24 and flags: kPullDownRate
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- 24 fps is framesPerSecond: 24 and flags: 0
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- 25 fps is framesPerSecond: 25 and flags: 0
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- 29.97 drop fps is framesPerSecond: 30 and flags: kDropRate|kPullDownRate
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- 29.97 fps is framesPerSecond: 30 and flags: kPullDownRate
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- 30 fps is framesPerSecond: 30 and flags: 0
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- 30 drop fps is framesPerSecond: 30 and flags: kDropRate
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- 50 fps is framesPerSecond: 50 and flags: 0
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- 59.94 fps is framesPerSecond: 60 and flags: kPullDownRate
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- 60 fps is framesPerSecond: 60 and flags: 0
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*/
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struct FrameRate
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{
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//------------------------------------------------------------------------
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enum FrameRateFlags
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{
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kPullDownRate = 1 << 0,
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kDropRate = 1 << 1
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};
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uint32 framesPerSecond; ///< frame rate
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uint32 flags; ///< flags #FrameRateFlags
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//------------------------------------------------------------------------
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};
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//------------------------------------------------------------------------
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/** Description of a chord.
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A chord is described with a key note, a root note and the
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\copydoc chordMask
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\see ProcessContext
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*/
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struct Chord
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{
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//------------------------------------------------------------------------
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uint8 keyNote; ///< key note in chord
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uint8 rootNote; ///< lowest note in chord
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/** Bitmask of a chord. \n
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1st bit set: minor second; 2nd bit set: major second, and so on. \n
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There is \b no bit for the keynote (root of the chord) because it is inherently always present. \n
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Examples:
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- XXXX 0000 0100 1000 (= 0x0048) -> major chord
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- XXXX 0000 0100 0100 (= 0x0044) -> minor chord
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- XXXX 0010 0100 0100 (= 0x0244) -> minor chord with minor seventh */
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int16 chordMask;
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enum Masks {
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kChordMask = 0x0FFF, ///< mask for chordMask
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kReservedMask = 0xF000 ///< reserved for future use
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};
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//------------------------------------------------------------------------
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};
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//------------------------------------------------------------------------
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/** Audio processing context.
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For each processing block the host provides timing information and musical parameters that can
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change over time. For a host that supports jumps (like cycle) it is possible to split up a
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processing block into multiple parts in order to provide a correct project time inside of every
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block, but this behavior is not mandatory. Since the timing will be correct at the beginning of the
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next block again, a host that is dependent on a fixed processing block size can choose to neglect
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this problem.
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\see IAudioProcessor, ProcessData
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*/
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struct ProcessContext
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{
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//------------------------------------------------------------------------
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/** Transport state & other flags */
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enum StatesAndFlags
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{
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kPlaying = 1 << 1, ///< currently playing
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kCycleActive = 1 << 2, ///< cycle is active
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kRecording = 1 << 3, ///< currently recording
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kSystemTimeValid = 1 << 8, ///< systemTime contains valid information
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kContTimeValid = 1 << 17, ///< continousTimeSamples contains valid information
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kProjectTimeMusicValid = 1 << 9,///< projectTimeMusic contains valid information
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kBarPositionValid = 1 << 11, ///< barPositionMusic contains valid information
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kCycleValid = 1 << 12, ///< cycleStartMusic and barPositionMusic contain valid information
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kTempoValid = 1 << 10, ///< tempo contains valid information
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kTimeSigValid = 1 << 13, ///< timeSigNumerator and timeSigDenominator contain valid information
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kChordValid = 1 << 18, ///< chord contains valid information
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kSmpteValid = 1 << 14, ///< smpteOffset and frameRate contain valid information
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kClockValid = 1 << 15 ///< samplesToNextClock valid
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};
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uint32 state; ///< a combination of the values from \ref StatesAndFlags
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double sampleRate; ///< current sample rate (always valid)
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TSamples projectTimeSamples; ///< project time in samples (always valid)
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int64 systemTime; ///< system time in nanoseconds (optional)
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TSamples continousTimeSamples; ///< project time, without loop (optional)
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TQuarterNotes projectTimeMusic; ///< musical position in quarter notes (1.0 equals 1 quarter note) (optional)
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TQuarterNotes barPositionMusic; ///< last bar start position, in quarter notes (optional)
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TQuarterNotes cycleStartMusic; ///< cycle start in quarter notes (optional)
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TQuarterNotes cycleEndMusic; ///< cycle end in quarter notes (optional)
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double tempo; ///< tempo in BPM (Beats Per Minute) (optional)
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int32 timeSigNumerator; ///< time signature numerator (e.g. 3 for 3/4) (optional)
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int32 timeSigDenominator; ///< time signature denominator (e.g. 4 for 3/4) (optional)
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Chord chord; ///< musical info (optional)
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int32 smpteOffsetSubframes; ///< SMPTE (sync) offset in subframes (1/80 of frame) (optional)
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FrameRate frameRate; ///< frame rate (optional)
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int32 samplesToNextClock; ///< MIDI Clock Resolution (24 Per Quarter Note), can be negative (nearest) (optional)
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//------------------------------------------------------------------------
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};
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//------------------------------------------------------------------------
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} // namespace Vst
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} // namespace Steinberg
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//------------------------------------------------------------------------
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#include "pluginterfaces/base/falignpop.h"
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//------------------------------------------------------------------------
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