Initial release
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#------------------------------------------------------------------------
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# Includes
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#------------------------------------------------------------------------
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include(SMTG_DetectPlatform)
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include(SMTG_ConfigureCmakeGenerator)
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include(SMTG_ExportedSymbols)
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# Check for in-source build directory.
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#
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# In order not to pollute the source directory, using a separate build directory is mandatory.
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR OR EXISTS "${CMAKE_BINARY_DIR}/CMakeLists.txt")
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message(SEND_ERROR "[SMTG] In-source builds are not allowed. Please create a separate build directory and run 'cmake /path/to/folder [options]' there.")
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message(FATAL_ERROR "[SMTG] You can remove the file \"CMakeCache.txt\" and directory \"CMakeFiles\" in ${CMAKE_SOURCE_DIR}.")
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endif()
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#------------------------------------------------------------------------
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# Global setup functions/macros
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#
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# Call macros/functions which setup the SDK's basics.
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smtg_detect_platform()
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smtg_configure_cmake_generator()
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smtg_detect_xcode_version()
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#------------------------------------------------------------------------
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# Enable VST3 SDK
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#
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# This macro should be called from a 3rd party's plug-in CMakeLists.txt file.
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macro(smtg_enable_vst3_sdk)
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smtg_configure_cmake_generator()
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smtg_setup_platform_toolset()
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smtg_setup_symbol_visibility()
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# Needs to bet set for 'smtg_add_library_main' function.
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if(DEFINED vst3sdk_SOURCE_DIR)
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set(public_sdk_SOURCE_DIR ${vst3sdk_SOURCE_DIR}/public.sdk)
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else ()
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get_target_property(public_sdk_SOURCE_DIR sdk SOURCE_DIR)
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set(public_sdk_SOURCE_DIR ${public_sdk_SOURCE_DIR}/public.sdk)
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endif()
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endmacro(smtg_enable_vst3_sdk)
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