Initial release

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civ
2026-08-16 18:24:52 +07:00
commit 876886a39a
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/include/fcondition.h
// Created by : Steinberg, 1995
// Description : the threads and locks and signals...
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------------
/** @file base/thread/include/fcondition.h
signal. */
/** @defgroup baseThread Thread Handling */
//----------------------------------------------------------------------------------
#pragma once
#include "pluginterfaces/base/ftypes.h"
#if SMTG_PTHREADS
#include <pthread.h>
#endif
//------------------------------------------------------------------------
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** FCondition - wraps the signal and wait calls in win32
@ingroup baseThread */
//------------------------------------------------------------------------
class FCondition
{
public:
//------------------------------------------------------------------------
/** Condition constructor.
* @param name name of condition
*/
FCondition (const char8* name = nullptr /* "FCondition" */ );
/** Condition destructor.
*/
~FCondition ();
/** Signals one thread.
*/
void signal ();
/** Signals all threads.
*/
void signalAll ();
/** Waits for condition.
*/
void wait ();
/** Waits for condition with timeout
* @param timeout time out in milliseconds
* @return false if timed out
*/
bool waitTimeout (int32 timeout = -1);
/** Resets condition.
*/
void reset ();
#if SMTG_OS_WINDOWS
/** Gets condition handle.
* @return handle
*/
void* getHandle () { return event; }
#endif
//------------------------------------------------------------------------
private:
#if SMTG_PTHREADS
pthread_mutex_t mutex; ///< Mutex object
pthread_cond_t cond; ///< Condition object
int32 state; ///< Use to hold the state of the signal
int32 waiters; ///< Number of waiters
#if DEVELOPMENT
int32 waits; ///< Waits count
int32 signalCount; ///< Signals count
#endif
#elif SMTG_OS_WINDOWS
void* event; ///< Event handle
#endif
};
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg
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//------------------------------------------------------------------------
// Project : SDK Base
// Version : 1.0
//
// Category : Helpers
// Filename : base/thread/include/flock.h
// Created by : Steinberg, 1995
// Description : locks
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses.
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------------
/** @file base/thread/include/flock.h
Locks. */
/** @defgroup baseLocks Locks */
//----------------------------------------------------------------------------------
#pragma once
#include "base/source/fobject.h"
#include "pluginterfaces/base/ftypes.h"
#if SMTG_PTHREADS
#include <pthread.h>
#elif SMTG_OS_WINDOWS
struct CRITSECT // CRITICAL_SECTION
{
void* DebugInfo; // PRTL_CRITICAL_SECTION_DEBUG DebugInfo;
Steinberg::int32 LockCount; // LONG LockCount;
Steinberg::int32 RecursionCount; // LONG RecursionCount;
void* OwningThread; // HANDLE OwningThread
void* LockSemaphore; // HANDLE LockSemaphore
Steinberg::int32 SpinCount; // ULONG_PTR SpinCount
};
#endif
namespace Steinberg {
namespace Base {
namespace Thread {
//------------------------------------------------------------------------
/** Lock interface declaration.
@ingroup baseLocks */
//------------------------------------------------------------------------
struct ILock
{
//------------------------------------------------------------------------
virtual ~ILock () {}
/** Enables lock. */
virtual void lock () = 0;
/** Disables lock. */
virtual void unlock () = 0;
/** Tries to disable lock. */
virtual bool trylock () = 0;
//------------------------------------------------------------------------
};
//------------------------------------------------------------------------
/** FLock declaration.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FLock : public ILock
{
public:
//------------------------------------------------------------------------
/** Lock constructor.
* @param name lock name
*/
FLock (const char8* name = "FLock");
/** Lock destructor. */
~FLock () SMTG_OVERRIDE;
//-- ILock -----------------------------------------------------------
void lock () SMTG_OVERRIDE;
void unlock () SMTG_OVERRIDE;
bool trylock () SMTG_OVERRIDE;
//------------------------------------------------------------------------
protected:
#if SMTG_PTHREADS
pthread_mutex_t mutex; ///< Mutex object
#elif SMTG_OS_WINDOWS
CRITSECT section; ///< Critical section object
#endif
};
//------------------------------------------------------------------------
/** FLockObj declaration. Reference counted lock
@ingroup baseLocks */
//------------------------------------------------------------------------
class FLockObject : public FObject, public FLock
{
public:
OBJ_METHODS (FLockObject, FObject)
};
//------------------------------------------------------------------------
/** FGuard - automatic object for locks.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FGuard
{
public:
//------------------------------------------------------------------------
/** FGuard constructor.
* @param _lock guard this lock
*/
FGuard (ILock& _lock) : lock (_lock) { lock.lock (); }
/** FGuard destructor. */
~FGuard () { lock.unlock (); }
//------------------------------------------------------------------------
private:
ILock& lock; ///< guarded lock
};
//------------------------------------------------------------------------
/** Conditional Guard - Locks only if valid lock is passed.
@ingroup baseLocks */
//------------------------------------------------------------------------
class FConditionalGuard
{
public:
//------------------------------------------------------------------------
/** FConditionGuard constructor.
* @param _lock guard this lock
*/
FConditionalGuard (FLock* _lock) : lock (_lock)
{
if (lock)
lock->lock ();
}
/** FConditionGuard destructor. */
~FConditionalGuard ()
{
if (lock)
lock->unlock ();
}
//------------------------------------------------------------------------
private:
FLock* lock; ///< guarded lock
};
//------------------------------------------------------------------------
} // namespace Thread
} // namespace Base
} // namespace Steinberg